Ball Detection for Boccia Game Analysis

被引:0
作者
Calado, Alexandre [1 ]
Silva, Vinicius [1 ]
Soares, Filomena [2 ]
Novais, Paulo [3 ]
Arezes, Pedro [4 ]
机构
[1] Univ Minho, Algoritmi Res Ctr, Campus Azurem, P-4800058 Guimaraes, Portugal
[2] Univ Minho, Dept Ind Elect, Algoritmi Res Ctr, Campus Azurem, P-4800058 Guimaraes, Portugal
[3] Univ Minho, Dept Informat, Algoritmi Res Ctr, Campus Gualtar, P-4710057 Braga, Portugal
[4] Univ Minho, Dept Prod Syst, Algoritmi Res Ctr, Campus Azurem, P-4800058 Guimaraes, Portugal
来源
2019 6TH INTERNATIONAL CONFERENCE ON CONTROL, DECISION AND INFORMATION TECHNOLOGIES (CODIT 2019) | 2019年
关键词
PHYSICAL INACTIVITY; DISEASES;
D O I
10.1109/codit.2019.8820308
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The present article proposes the training, testing and comparison of two models for ball detection, taking into account its final implementation in a Boccia game analysis computer-vision algorithm, within the "iBoccia" framework. The goal is to have a versatile and flexible algorithm towards different game environments. The selected ball detectors were a Histogram-of-Oriented-Gradients feature based Support Vector Machine (HOG-SVM) and a Convolutional Neural Network (CNN) based on a less complex implementation of the You Only Look Once model (Tiny-YOLO). Both detectors were evaluated offline and in real-time. The subsequent results showed that their performance was similar in both evaluations, however, Tiny-YOLO outperformed HOG-SVM by a small margin in all the used metrics. In real-time, both detectors achieved an accuracy of approximately 90%. Despite the high accuracy values, the detector requires further improvement because a single non-detection can influence the computer-vision algorithm's output, making the system unreliable.
引用
收藏
页码:1468 / 1473
页数:6
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