On a Non-Web-Based Multimodal Interactive Documentary Production

被引:0
作者
Song, Miao [1 ]
Mokhov, Serguei A. [1 ]
Grogono, Peter [1 ]
Mudur, Sudhir P. [1 ]
机构
[1] Concordia Univ, Montreal, PQ, Canada
来源
PROCEEDINGS OF THE 2014 INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA (VSMM) | 2014年
关键词
multimodal interaction; Kinect; interactive documentaries; XNA; OpenGL;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The most common rendering of interactive documentary film is through the web-based medium, which is not "tangible" or as immersive as a different form could be. The earlier making of the "I Still Remember" documentary's memory floating bubbles interactive with audience's participation using ordinary OpenGL was the first non-web-based prototype. We describe a new HCI process and the design of an associated programmer framework for making a passive documentary interactive using currently available tools and preserving the aesthetic and emotional appeal. It is done in a local space as an artistic installation. In this context, we briefly review the proof-of-concept design and implementation of a multimodal interactive system, the Illimitable Space System (ISS). It was designed to supplement digital artists' work for various interactive scenarios and applications. Its design supports non-web-based interactive documentary creation with speech and gesture based interaction (via Kinect), music visualization and green screening for interactive dance visualization, among other things in real-time. The ISS framework provides a unified generalized architecture that supports a configurable setup of installations, as in public places described in earlier work. We also compare advantages and disadvantages of the ISS's based XNA/C# realization to that of the earlier OpenGL prototype for interactive documentary production.
引用
收藏
页码:329 / 336
页数:8
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