Towards a Service-Oriented Architecture framework for educational serious games

被引:13
作者
Carvalho, Maira B. [1 ,2 ]
Bellotti, Francesco [2 ]
Hu, Jun [1 ]
Hauge, Jannicke Baalsrud [3 ]
Berta, Riccardo [2 ]
De Gloria, Alessandro [2 ]
Rauterberg, Matthias [1 ]
机构
[1] Eindhoven Univ Technol, Ind Design, NL-5600 MB Eindhoven, Netherlands
[2] Univ Genoa, DITEN, ELIOS Lab, I-16126 Genoa, Italy
[3] Univ Bremen, Bremer Inst Prod & Logist GmbH, D-28359 Bremen, Germany
来源
15TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2015) | 2015年
关键词
Service-oriented architecture; serious games; educational serious games; serious games development; software engineering;
D O I
10.1109/ICALT.2015.145
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Producing educational serious games can be costly and time-consuming. The Service-Oriented Architecture (SOA) approach of software development can offer a solution to reduce costs and foment serious games development. In this work, we apply a model called Activity Theory-based Model of Serious Games (ATMSG) for identifying existing relevant components that can be reused for different educational serious games. We apply the derived structure to classify the elements of an existing game and to identify how it can be refactored and expanded following the SOA paradigm.
引用
收藏
页码:147 / 151
页数:5
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