A survey of commercial & open source unmanned vehicle simulators

被引:111
作者
Craighead, Jeff [1 ]
Murphy, Robin [1 ]
Burke, Jenny [1 ]
Goldiez, Brian [2 ]
机构
[1] Univ S Florida, Inst Safety Secut & Rescue Technol, 4202 E Fowler Ave, Tampa, FL 33620 USA
[2] Univ Cent Florida, Inst Simulat & Training, Orlando, FL 32816 USA
来源
PROCEEDINGS OF THE 2007 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION, VOLS 1-10 | 2007年
关键词
D O I
10.1109/ROBOT.2007.363092
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This report presents a survey of computer based simulators for unmanned vehicles. The simulators examined cover a wide spectrum of vehicles including unmanned aerial vehicles, both full scale and micro size; unmanned surface and subsurface vehicles; and unmanned ground vehicles. The majority of simulators use simple numerical simulation and simplistic visualization using custom OpenGL code. An emerging trend is to used modified commercial game engines for physical simulation and visualization. The game engines that are commercially available today are capable of physical simulations providing basic physical properties and interactions between objects. Newer and/or specialized engines such as the flight simulator X-Plane or Ageia PhysX and Havok physics engines, are capable of simulating more complex physical interactions between objects. Researchers in need of a simulator have a choice of using game engines or available open source and commercially available simulators, allowing resources to be focused on research instead of building a new simulator. We conclude that it is no longer necessary to build a new simulator from scratch.
引用
收藏
页码:852 / 857
页数:6
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