Game Modeling using WorkFlow nets

被引:0
|
作者
de Oliveira, Guilherme Willian [1 ]
Julia, Stephane [1 ]
Soares Passos, Ligia Maria [2 ]
机构
[1] Univ Fed Uberlandia, Fac Comp, POB 593, BR-38400902 Uberlandia, MG, Brazil
[2] Inst Federal Minas Gera, IFMG, Dept Ciencias Exatas, BR-38900000 Uberlandia, MG, Brazil
来源
2011 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC) | 2011年
关键词
Petri net; Linear logic; WorkFlow net; Soundness; Video Games;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The objective of this article is to present an approach based on WorkFlow net and Linear Logic for the design process of video games. The main idea consists of representing the scenarios existing at a quest level by a particular type of Petri net called WorkFlow net. A kind of qualitative analysis based on the proof trees of linear logic can then be performed in order to prove the correctness of the soundness property which corresponds to a consistent quest from the point of view of the game. An extended version of the WorkFlow nets which allows the inclusion of discrete resources permits representing in a formal way, the different items that the player can find and use during the quests of the game.
引用
收藏
页码:838 / 843
页数:6
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