Realtime Shape-from-Template: System and Applications

被引:16
作者
Collins, Toby [1 ]
Bartoli, Adrien [1 ]
机构
[1] Univ uvergne, CNRS, UMR 6284, ALCoV ISIT, Clermont Ferrand, France
来源
2015 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY | 2015年
关键词
D O I
10.1109/ISMAR.2015.35
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
An important yet unsolved problem in computer vision and Augmented Reality (AR) is to compute the 3D shape of nonrigid objects from live 2D videos. When the object's shape is provided in a rest pose, this is the Shape-from-Template (SfT) problem. Previous realtime SfT methods require simple, smooth templates, such as flat sheets of paper that are densely textured, and which deform in simple, smooth ways. We present a realtime SfT framework that handles generic template meshes, complex deformations and most of the difficulties present in real imaging conditions. Achieving this has required new, fast solutions to the two core sub-problems: robust registration and 3D shape inference. Registration is achieved with what we call Deformable Render-based Block Matching (DRBM): a highly-parallel solution which densely matches a time-varying render of the object to each video frame. We then combine matches from DRBM with physical deformation priors and perform shape inference, which is done by quickly solving a sparse linear system with a Geometric Multi-Grid (GMG)-based method. On a standard PC we achieve up to 21fps depending on the object. Source code will be released.
引用
收藏
页码:116 / 119
页数:4
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