Example-Based Retargeting of Human Motion to Arbitrary Mesh Models

被引:10
作者
Celikcan, Ufuk [1 ]
Yaz, Ilker O. [2 ]
Capin, Tolga [3 ,4 ]
机构
[1] Hacettepe Univ, Dept Comp Engn, Ankara, Turkey
[2] Microsoft Corp, Redmond, WA 98052 USA
[3] TED Univ, Dept Comp Engn, Ankara, Turkey
[4] Bilkent Univ, Dept Comp Engn, Ankara, Turkey
关键词
animation systems; deformations; motion capture; retargeting;
D O I
10.1111/cgf.12507
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion-retargeting systems try to preserve the original motion, while satisfying several motion constraints. Our method uses a few pose-to-pose examples provided by the user to extract the desired semantics behind the retargeting process while not limiting the transfer to being only literal. Thus, mesh models with different structures and/or motion semantics from humanoid skeletons become possible targets. Also considering the fact that most publicly available mesh models lack additional structure (e.g. skeleton), our method dispenses with the need for such a structure by means of a built-in surface-based deformation system. As deformation for animation purposes may require non-rigid behaviour, we augment existing rigid deformation approaches to provide volume-preserving and squash-and-stretch deformations. We demonstrate our approach on well-known mesh models along with several publicly available motion-capture sequences.
引用
收藏
页码:216 / 227
页数:12
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