Collaborative Design of Cross-Disciplinary Game Minors Based on the IGDA Curriculum Framework

被引:0
作者
McGill, Monica M. [1 ]
机构
[1] Bradley Univ, Peoria, IL 61625 USA
来源
ITICSE 2010: PROCEEDINGS OF THE 2010 ACM SIGCSE ANNUAL CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION | 2010年
关键词
Curriculum; game; education; IGDA; framework; minor; interactive media; game design; game development;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Due to the recent creation of game degree programs at post-secondary institutions, peer-reviewed literature on the curriculum planning process for game degrees at post-secondary institutions pales in comparison to the literature available for more established fields of computer science. At Bradley University, departments across colleges have worked collaboratively to create two cross-disciplinary game minors. The minors have been carefully crafted to nurture the growth of both media designers and software developers while simultaneously providing experiences for the students to experience multi-disciplinary teamwork. This paper details the creation of these two innovative game minors with emphasis on three aspects of the curriculum planning process: 1) their interdependencies, 2) their structure for supporting both Design and software development students, and 3) their reliance on the International Game Developer Association's curriculum framework. In addition, the author provides a summary of issues and concerns that arose during the curriculum planning process.
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页码:259 / 263
页数:5
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