Avatars with faces of real people: A construction method for scientific experiments in virtual reality

被引:14
|
作者
Fysh, Matthew C. [1 ]
Trifonova, Iliyana, V [2 ]
Allen, John [1 ]
McCall, Cade [2 ]
Burton, A. Mike [2 ]
Bindemann, Markus [1 ]
机构
[1] Univ Kent, Sch Psychol, Canterbury CT2 7NP, Kent, England
[2] Univ York, Dept Psychol, York, N Yorkshire, England
基金
英国经济与社会研究理事会;
关键词
Face; Avatar; Virtual reality; Recognition; Matching; Face-space; UNFAMILIAR FACES; MATCHING FACES; FAMILIAR; ATTENTION; RECOGNITION; PHOTOGRAPHS; IDENTITIES; ACCURACY; SOFTWARE; DISTANCE;
D O I
10.3758/s13428-021-01676-5
中图分类号
B841 [心理学研究方法];
学科分类号
040201 ;
摘要
Experimental psychology research typically employs methods that greatly simplify the real-world conditions within which cognition occurs. This approach has been successful for isolating cognitive processes, but cannot adequately capture how perception operates in complex environments. In turn, real-world environments rarely afford the access and control required for rigorous scientific experimentation. In recent years, technology has advanced to provide a solution to these problems, through the development of affordable high-capability virtual reality (VR) equipment. The application of VR is now increasing rapidly in psychology, but the realism of its avatars, and the extent to which they visually represent real people, is captured poorly in current VR experiments. Here, we demonstrate a user-friendly method for creating photo-realistic avatars of real people and provide a series of studies to demonstrate their psychological characteristics. We show that avatar faces of familiar people are recognised with high accuracy (Study 1), replicate the familiarity advantage typically observed in real-world face matching (Study 2), and show that these avatars produce a similarity-space that corresponds closely with real photographs of the same faces (Study 3). These studies open the way to conducting psychological experiments on visual perception and social cognition with increased realism in VR.
引用
收藏
页码:1461 / 1475
页数:15
相关论文
共 34 条
  • [21] Global trends in the application of virtual reality for people with autism spectrum disorders: conceptual, intellectual and the social structure of scientific production
    Lorenzo, G.
    Newbutt, N.
    Lorenzo-Lledo, A.
    JOURNAL OF COMPUTERS IN EDUCATION, 2022, 9 (02) : 225 - 260
  • [22] Global trends in the application of virtual reality for people with autism spectrum disorders: conceptual, intellectual and the social structure of scientific production
    G. Lorenzo
    N. Newbutt
    A. Lorenzo-Lledó
    Journal of Computers in Education, 2022, 9 : 225 - 260
  • [23] Construction of a Real-time Communication Platform for Regional Printmaking Using Virtual Reality and Big Data Analysis for Engineering Education
    Pan K.
    Chi H.
    Computer-Aided Design and Applications, 2023, 20 (S9): : 61 - 82
  • [24] Capturing real-time occupancy evaluations with virtual reality and think-aloud protocol: a piloted method
    Vo, Khanh Hoa Thi
    Van Boekel, Martin
    Hsieh, Kevin
    INTELLIGENT BUILDINGS INTERNATIONAL, 2024, : 199 - 211
  • [25] Cross-platform virtual reality for real-time construction safety training using immersive web and industry foundation classes
    Bao, Lan
    Tran, Si Van -Tien
    Nguyen, Truong Linh
    Pham, Hai Chien
    Lee, Dongmin
    Park, Chansik
    AUTOMATION IN CONSTRUCTION, 2022, 143
  • [26] Analysing the criteria for measuring the determinants of virtual reality technology adoption in real estate agency practice in Lagos: a DEMATEL method
    Adegoke, Ayodele Samuel
    Oladokun, Timothy Tunde
    Ayodele, Timothy Oluwafemi
    Agbato, Samson Efuwape
    Jinadu, Ahmed Demola
    Olaleye, Sulaimon Olawale
    PROPERTY MANAGEMENT, 2022, 40 (03) : 285 - 301
  • [27] Immersive virtual reality is more effective than non-immersive devices for developing real-world skills in people with intellectual disability
    Franze, A.
    Loetscher, T.
    Gallomarino, N. C.
    Szpak, A.
    Lee, G.
    Michalski, S. C.
    JOURNAL OF INTELLECTUAL DISABILITY RESEARCH, 2024, 68 (12) : 1358 - 1373
  • [28] A real 3D scene rendering optimization method based on region of interest and viewing frustum prediction in virtual reality
    Dang, Pei
    Zhu, Jun
    Wu, Jianlin
    Li, Weilian
    You, Jigang
    Fu, Lin
    Shi, Yiqun
    Gong, Yuhang
    INTERNATIONAL JOURNAL OF DIGITAL EARTH, 2022, 15 (01) : 1081 - 1100
  • [29] DEMATEL method of analysing the factors influencing the decision to adopt virtual reality technology by real estate firms in Lagos property market
    Adegoke, Ayodele Samuel
    Oladokun, Timothy Tunde
    Ayodele, Timothy Oluwafemi
    Agbato, Samson Efuwape
    Jinadu, Ahmed Ademola
    SMART AND SUSTAINABLE BUILT ENVIRONMENT, 2022, 11 (04) : 891 - 917
  • [30] Gloss-Bridge: A Method to Reduce the Visual Perception Gap between Real-World Glossiness and PBR Reflectance Properties in Virtual Reality
    Xiao, Weiye
    Tan, Taoyong
    Xue, Chengqi
    APPLIED SCIENCES-BASEL, 2023, 13 (08):