Exploring Design Strategies for Augmented Reality Learning Experience in Classrooms

被引:3
作者
Sarkar, Pratiti [1 ]
机构
[1] Indian Inst Technol, IDC Sch Design, Mumbai, Maharashtra, India
来源
ADJUNCT PROCEEDINGS OF THE 2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2020) | 2020年
关键词
Augmented reality; design strategies; design guidelines; classroom;
D O I
10.1109/ISMAR-Adjunct51615.2020.00089
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The use of ICT mediums is prevalent in schools nowadays. Augmented Reality (AR) is an emerging technology that can provide fun and learner-centric ways of teaching in classrooms. The objective thus lie in the appropriate translation of the textbook content to support learning through AR using tablets or mobiles in the classroom. In the process, it's also required to define the smooth transition from instructor-mediated to learner-centric design for providing AR as a teaching-aid. The research thus focuses on identifying the design strategies and considerations in the form of a framework that are required to design such AR learning experiences for middle school students in a classroom scenario.
引用
收藏
页码:314 / 316
页数:3
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