Automated Path Prediction for Redirected Walking Using Navigation Meshes

被引:0
作者
Azmandian, Mahdi [1 ]
Grechkin, Timofey [1 ]
Bolas, Mark [1 ,2 ]
Suma, Evan [1 ]
机构
[1] USC Inst Creat Technol, Los Angeles, CA 90094 USA
[2] USC Sch Cinemat Arts, Los Angeles, CA 90007 USA
来源
2016 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI) | 2016年
关键词
5.1 [Information Interfaces and Presentation]: Multimedia Information Systems; Artificial; augmented; and virtual realities; I. 3.6 [Computer Graphics]: Methodology and Techniques; Interaction techniques; I. 3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; Virtual reality;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Redirected walking techniques have been introduced to overcome physical space limitations for natural locomotion in virtual reality. These techniques decouple real and virtual user trajectories by subtly steering the user away from the boundaries of the physical space while maintaining the illusion that the user follows the intended virtual path. Effectiveness of redirection algorithms can significantly improve when a reliable prediction of the users future virtual path is available. In current solutions, the future user trajectory is predicted based on non-standardized manual annotations of the environment structure, which is both tedious and inflexible. We propose a method for automatically generating environment annotation graphs and predicting the user trajectory using navigation meshes. We discuss the integration of this method with existing redirected walking algorithms such as FORCE and MPCRed. Automated annotation of the virtual environments structure enables simplified deployment of these algorithms in any virtual environment.
引用
收藏
页码:63 / 66
页数:4
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