The student's Behavior Intention using Virtual Reality in Learning Environments

被引:0
作者
AlFarsi, Ghaliya [1 ,2 ]
Yusof, Azmi bin Mohd [1 ,2 ]
Bin Rusli, Mohd Ezanee [1 ,2 ]
Tawafak, Ragad M. [3 ]
Malik, Sohail Iqbal [3 ]
Mathew, Roy [3 ]
机构
[1] Univ Tenaga Nas, Coll Grad Studies, Dept Informat Technol, Kajang, Malaysia
[2] AlBuraimi Univ Coll, Buraimi, Oman
[3] AlBuraimi Univ Coll, Dept Informat Technol, Buraimi, Oman
来源
2021 22ND INTERNATIONAL ARAB CONFERENCE ON INFORMATION TECHNOLOGY (ACIT) | 2021年
关键词
Technology; (VRT) Virtual reality technology; learning Domain; TECHNOLOGY; CREATIVITY; GAME;
D O I
10.1109/ACIT53391.2021.9677447
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality technology centres around the learner's actively interactive studying procedures and try to lessen the space among the learner's information and a real-life experience. Technology development continues, modern technologies and diverse applications continue to evolve. Virtual and augmented reality is one of these developments and could be a vital addition to the educational process. Many experts are aware of its potential educational benefits, and any change may be met with opposition and resistance to keeping students committed to classroom topics and unwillingness to change, but with shedding light on the benefits of integrating this technology into education, which is represented in increasing the interaction of students and helping them to better understand the material, especially with the generations of digital technology. Recently, Virtual reality technology had been evolved for a huge variety of packages in education, however, in addition, studies are wanted to set up suitable and powerful studying strategies and practices to encourage significant studying. Results confirmed that 3 essential elements affect learner purpose to apply the Virtual reality studying environment.
引用
收藏
页码:524 / 528
页数:5
相关论文
共 50 条
  • [31] Virtual reality and mental imagery towards travel inspiration and visit intention
    Assiouras, Ioannis
    Giannopoulos, Antonios
    Mavragani, Eleni
    Buhalis, Dimitrios
    [J]. INTERNATIONAL JOURNAL OF TOURISM RESEARCH, 2024, 26 (02)
  • [32] Virtual reality and tourism marketing: conceptualizing a framework on presence, emotion, and intention
    Yung, Ryan
    Khoo-Lattimore, Catheryn
    Potter, Leigh Ellen
    [J]. CURRENT ISSUES IN TOURISM, 2021, 24 (11) : 1505 - 1525
  • [33] The Impact of Virtual Reality (VR) Tour Experience on Tourists' Intention to Visit
    Ouerghemmi, Chourouk
    Ertz, Myriam
    Bouslama, Neji
    Tandon, Urvashi
    [J]. INFORMATION, 2023, 14 (10)
  • [34] THE EFFECT OF BROCHURE AND VIRTUAL REALITY GOGGLES ON PURCHASING INTENTION IN DESTINATION MARKETING
    Kilic, Ilker
    Dogantekin, Ali
    Sari, Yasar
    [J]. ADVANCES IN HOSPITALITY AND TOURISM RESEARCH-AHTR, 2021, 9 (02): : 313 - 340
  • [35] Determinants of Users' Intention to Visit a Destination: A Virtual Reality Quality Framework
    Latifi, Tahereh
    Li, Jing
    Blum, Shane C.
    Fowler, Deborah
    [J]. JOURNAL OF QUALITY ASSURANCE IN HOSPITALITY & TOURISM, 2024,
  • [36] Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
    Lanier, Madison
    Waddell, Franklin
    Elson, Malte
    Tamul, Daniel J.
    Iyory, James D.
    Przybylski, Andrew
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2019, 100 : 70 - 78
  • [37] Virtual Reality Destination Experiences Model: A Moderating Variable between Wisesa Sustainable Tourism Behavior and Tourists' Intention to Visit
    Wismantoro, Yohan
    Aryanto, Vincent Didiek Wiet
    Pamungkas, Imang Dapit
    Purusa, Nanda Adhi
    Chasanah, Amalia Nur
    [J]. SUSTAINABILITY, 2023, 15 (01)
  • [38] Investigating the influencing factors of teaching anxiety in Virtual Reality environments
    Zhong, Zheng
    Feng, Sijia
    Jin, Shuaizhen
    [J]. EDUCATION AND INFORMATION TECHNOLOGIES, 2024, 29 (07) : 8369 - 8391
  • [39] Virtual reality environments for stress reduction and management: a scoping review
    Ladakis, Ioannis
    Filos, Dimitrios
    Chouvarda, Ioanna
    [J]. VIRTUAL REALITY, 2024, 28 (01)
  • [40] Digital factory - virtual reality environments for industrial training and maintenance
    Shamsuzzoha, Ahm
    Toshev, Rayko
    Viet Vu Tuan
    Kankaanpaa, Timo
    Helo, Petri
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2021, 29 (08) : 1339 - 1362