Implementation of controllable avatars for virtual reality applications

被引:0
|
作者
Itoh, Y
Minegishi, N
Ohgashi, H
Isonishi, T
Hirata, T
机构
来源
VISUAL DATA EXPLORATION AND ANALYSIS IV | 1997年 / 3017卷
关键词
avatar; quasi three-dimensional model; three-dimensional virtual world; moving picture; animation;
D O I
10.1117/12.270310
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we describe an implementation method that enables users to real time control their avatars that is real and complex shaped in a three-dimensional virtual world. We realized an avatar using quasi three-dimensional models (texture mapped a still or moving picture onto a quasi three-dimensional model) and moving picture (animation), enabling movement and actions to be performed in real time according to user operations. This avatar has the following characteristics. 1) The avatar is highly precise. 2) Avatar actions can be controlled in real time. 3) The avatar has smooth actions. We also describe an evaluation of our implementation method. A prototype system consisting of avatars capable of performing walking action using a quasi three-dimensional model comprised of five polygons and a virtual three-dimensional shared space containing these avatars was created, and the effectiveness of this system was confirmed.
引用
收藏
页码:174 / 180
页数:3
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