The experience of presence: Factor analytic insights

被引:1175
作者
Schubert, T
Friedmann, F
Regenbrecht, H
机构
[1] Univ Jena, D-07743 Jena, Germany
[2] Daimler Chrysler Res & Technol, Ulm, Germany
来源
PRESENCE-VIRTUAL AND AUGMENTED REALITY | 2001年 / 10卷 / 03期
关键词
D O I
10.1162/105474601300343603
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Within an embodied cognition framework, it is argued that presence in a virtual environment (VE) develops from the construction of a spatial-functional mental model of the VE. Two cognitive processes lead to this model: the representation of bodily actions as possible actions in the VE, and the suppression of incompatible sensory input. It is hypothesized that the conscious sense of presence reflects these two components as spatial presence and involvement. This prediction was confirmed in two studies (N = 246 and N = 296) assessing self-reports of presence and immersion experiences. Additionally, judgments of "realness" were observed as a third presence component. A second-order factor analysis showed a distinction between presence, immersion, and interaction factors. Building on these results, a thirteen-item presence scale consisting of three independent components was developed and verified using confirmatory factor analyses across the two studies.
引用
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页码:266 / 281
页数:16
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