The use of video games for the teaching of Ancient History in Secondary Education: an educational investigation

被引:0
|
作者
Jaldon-Mendez Sanchez, Manuel Jesus [1 ]
机构
[1] Univ Huelva, Huelva, Spain
来源
PANTA REI-DIGITAL JOURNAL OF HISTORY AND DIDACTICS OF HISTORY | 2021年
关键词
Research; Videogames; History; Teaching; Ancient History;
D O I
10.6018/pantarei.470871
中图分类号
K [历史、地理];
学科分类号
06 ;
摘要
The objective of this work is to analyse the suitability of the Dominations video game as a tool to create meaningful learning in 1st year ESO students for the content related to Mesopotamian culture, as well as the benefits that its use in the classroom provides. To do this, an interpretive-type research structured in different phases has been designed (search for classroom experiences, preparation and design of research and didactic instruments, research in the classroom and evaluation of the results), with the video game as the main tool. This process reveals, in addition to improved motivation in the classroom, a better perception of the content, as well as a better understanding of historical time. Thus, the video game is an excellent tool within the formal educational framework for the teaching and learning of the Mesopotamian civilization.
引用
收藏
页码:31 / 50
页数:20
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