Development of Game Player Analysis with Physiological Indexes
被引:0
作者:
Ueno, Masayuki
论文数: 0引用数: 0
h-index: 0
机构:
Osaka Electrocommun Univ, Dept Digital Game, Osaka, JapanOsaka Electrocommun Univ, Dept Digital Game, Osaka, Japan
Ueno, Masayuki
[1
]
Wada, Shinjiro
论文数: 0引用数: 0
h-index: 0
机构:
Poole Gakuin Coll, Osaka, JapanOsaka Electrocommun Univ, Dept Digital Game, Osaka, Japan
Wada, Shinjiro
[2
]
Takami, Tomoyuki
论文数: 0引用数: 0
h-index: 0
机构:
Osaka Electrocommun Univ, Dept Digital Game, Osaka, JapanOsaka Electrocommun Univ, Dept Digital Game, Osaka, Japan
Takami, Tomoyuki
[1
]
机构:
[1] Osaka Electrocommun Univ, Dept Digital Game, Osaka, Japan
[2] Poole Gakuin Coll, Osaka, Japan
来源:
2015 IEEE 4TH GLOBAL CONFERENCE ON CONSUMER ELECTRONICS (GCCE)
|
2015年
关键词:
Heart Rate Interval;
Game Evaluation;
Flow Experience;
D O I:
暂无
中图分类号:
TM [电工技术];
TN [电子技术、通信技术];
学科分类号:
0808 ;
0809 ;
摘要:
The video game player have highly concentration on the play. The monitoring system of game player's physiological indexes have been developed. The recorded data is analyzed the relationship between physiological index and concentration level. The analysis will be useful to evaluate objectively the game on development process.
引用
收藏
页码:339 / 340
页数:2
相关论文
共 3 条
[1]
Csikszentmihalyi M., 1990, FLOW PSYCHOL OPTIMAL, V1st edn
[2]
Nakamura J., Handbook of positive psychology, P195
[3]
Ueno Masayuki, 2013, 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE), P385, DOI 10.1109/GCCE.2013.6664865