Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies

被引:4
作者
Weng, Jian-Jia [1 ]
Wang, Yu-Hsin [1 ]
Ku, Calvin [1 ]
Wu, Dong-Xian [1 ]
Lau, Yi-Min [1 ]
Tsai, Wan-Lun [1 ]
Pan, Tse-Yu [1 ]
Hu, Min-Chun [1 ]
Chu, Hung-Kuo [1 ]
Wu, Te-Cheng [1 ]
机构
[1] Natl Tsing Hua Univ, Hsinchu, Taiwan
来源
2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022) | 2022年
关键词
Human-centered computing; Visualization; Visualization systems and tools; Visualization toolkits; Interaction design; Interaction design process and methods; Activity centered design;
D O I
10.1109/VRW55335.2022.00253
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Sports applications in Virtual Reality (VR) have become immensely popular for training skill-based sports like table tennis. However, the existing researches do not focus on designing an intuitive system for efficient communication between the trainee and the coach. We developed a VR table tennis training system for table tennis skill acquisition that focuses on helping coaches to convey a trainee's mistake clearly. Our system consists of a VR training system where trainees can learn a skill gradually and a web-based feedback annotative tool for coaches. Trainees can examine their mistakes through a tablet or an immersive VR world.
引用
收藏
页码:795 / 796
页数:2
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