Immersive Technology and the Elderly: A Mini-Review

被引:11
作者
Shelton, Brett E. [1 ]
Uz, Cigdem [2 ]
机构
[1] Boise State Univ, Dept Educ Technol, Boise, ID 83613 USA
[2] Yildiz Tech Univ, Comp Educ & Instruct Technol Dept, Istanbul, Turkey
关键词
Immersion; Technology; Games Robotics; Social networks; RANDOMIZED CONTROLLED-TRIAL; OLDER-ADULTS; VIDEO-GAME; NURSING-HOMES; INTERVENTION; PEOPLE; LONELINESS; CHALLENGES; NETWORKS; THERAPY;
D O I
10.1159/000365754
中图分类号
R592 [老年病学]; C [社会科学总论];
学科分类号
03 ; 0303 ; 100203 ;
摘要
Technologies that provide immersive experiences continue to become more ubiquitous across all age groups.This paper presents a review of the literature to provide a snapshot of the current state of research involving the use of immersive technologies and the elderly. A narrative literature review was conducted using the ScienceDirect, EBSCOhost, Springerlink and ERIC databases to summarize primary studies from which conclusions were drawn into a holistic interpretation. The majority of the studies examined the effect of immersive technologies on elder peoples' age-related declines, including sensory and motor changes (vision, hearing, motor skills), cognitive changes and social changes. Various immersive technologies have been described and tested to address these age-related changes, and have been categorized as 'games and simulations', 'robotics' and 'social technologies'. In most cases, promising results were found for immersive technologies to challenge age-related declines, especially through the increase of morale. (C) 2014 S. Karger AG, Basel
引用
收藏
页码:175 / 185
页数:11
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