Effects of the Alignment Between a Haptic Device and Visual Display on the Perception of Object Softness

被引:13
作者
Widmer, Antoine [1 ]
Hu, Yaoping [1 ]
机构
[1] Univ Calgary, Dept Elect & Comp Engn, Schulich Sch Engn, Calgary, AB T2N 1N4, Canada
来源
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS | 2010年 / 40卷 / 06期
关键词
Artificial; augmented; human information processing; interaction styles; virtual realities (VRs); DISCRIMINATION; VISION; TOUCH;
D O I
10.1109/TSMCA.2010.2045370
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality (VR) has been gaining popularity in surgical planning and simulation. Most VR surgical simulation systems provide haptic (pertinent to the sense of touch) and visual information simultaneously using certain alignments between a haptic device and visual display. A critical aspect of such VR surgical systems is to represent both haptic and visual information accurately to avoid perceptual illusions (e. g., to distinguish the softness of organs/tissues). This study compared three different alignments (same-location alignment, vertical alignment, and horizontal alignment) between a haptic device and visual display that are widely used in VR systems. We conducted three experiments to study the influence of each alignment on the perception of object softness. In each experiment, we tested 15 different human subjects with varying availability of haptic and visual information. During each trial, the task of the subject was to discriminate object softness between two deformable balls in different viewing angles. We analyzed the following dependent measurements: subject perception of object softness and objective measurements of maximum force and maximum pressing depth. The analysis results reveal that all three alignments (independent variables) have similar effect on subjective perception of object softness within the interval of viewing angles from -7.5 degrees to +7.5 degrees. The viewing angle does not affect objective measurements. The same-location alignment requires less physical effort compared with the other two alignments. These observations have implications in creating accurate simulation and interaction for VR surgical systems.
引用
收藏
页码:1146 / 1155
页数:10
相关论文
共 30 条
  • [1] Bouguila Laroussi, 2000, PROC 1 WORKSHOP HAPT, P54
  • [2] Bracewell RM, 2008, SPRINGER TRAC ADV RO, V45, P25, DOI 10.1007/978-3-540-79035-8_3
  • [3] CHASE C, 1997, COMPUT GRAPH, V21, P393
  • [4] Graphic and haptic modelling of the oesophagus for VR-based medical simulation
    Choi, Changmok
    Kim, Jungsik
    Han, Hyonyung
    Ahn, Bummo
    Kim, Jung
    [J]. INTERNATIONAL JOURNAL OF MEDICAL ROBOTICS AND COMPUTER ASSISTED SURGERY, 2009, 5 (03) : 257 - 266
  • [5] Touch can change visual slant perception
    Ernst, MO
    Banks, MS
    Bülthoff, HH
    [J]. NATURE NEUROSCIENCE, 2000, 3 (01) : 69 - 73
  • [6] Hinkelmann K., 2008, DESIGN ANAL EXPT
  • [7] Haptic state-surface interactions
    Komerska, R
    Ware, C
    [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2004, 24 (06) : 52 - 59
  • [8] Passive Haptic Data-Compression Methods With Perceptual Coding for Bilateral Presence Systems
    Kuschel, Martin
    Kremer, Philipp
    Buss, Martin
    [J]. IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, 2009, 39 (06): : 1142 - 1151
  • [9] Softness discrimination with a tool
    LaMotte, RH
    [J]. JOURNAL OF NEUROPHYSIOLOGY, 2000, 83 (04) : 1777 - 1786
  • [10] Lian L. L., 2006, Computer-Aided Design and Applications, V3, P203