Lean Gamification Canvas New A Tool for Innovative Gamification Design Process

被引:0
作者
Yousefi, Bahram Hooshyar [1 ]
Mirkhezri, Hana [2 ]
机构
[1] Univ Skovde, Skovde, Sweden
[2] Islamic Azad Univ Tabriz, Dept Architecture, Tabriz, Iran
来源
PROCEEDINGS OF THE 2ND INTERNATIONAL SERIOUS GAMES SYMPOSIUM (ISGS) | 2020年
关键词
Gamification; Lean Gamification Canvas; Business Model Canvas; Lean Canvas; Level of Gamification; Innovation Design; INFORMATION-SYSTEMS;
D O I
10.1109/ISGS51981.2020.9375297
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In the contemporary circumstances where possessing a good and unique idea is not enough to start a successful business, it seems that how to perform and apprehend the idea itself is of great importance; The business model should support the designers/stakeholders to produce accurate information/knowledge about their users to he applied into their business model. The process of designing gamified systems/environment/services is no exception to the mentioned rule that paying attention to the needs of the users can improve the effectiveness of the gamified experience. Emphasizing the need of a user-oriented approach in the gamification process, the present article tries to selectively review the literature on the subject by conducting the interdisciplinary studies [business model and gamification], and in the next step, with the help of an analytical-descriptive approach in the process of the commercialization of gamification, we have introduced a model inspired by "Gamification 3.0", "Lean Canvas" and focussing on the "Gamification Structure MDE", entitled "Lean Gamification Canvas" to offer an effective way to accommodate user-related "deep knowledge" and eventually provide the "gamifiers" [gamification designers] with the sufficient knowledge to streamline their design process to increase gamified synergistic engagement and the successful commercialization of gamily-able ideas.
引用
收藏
页码:7 / 15
页数:9
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