Revitalizing Peale's Museum as a Digital Interactive Learning Environment

被引:0
作者
Muschio, Glen [1 ]
Zhu, Jichen [1 ]
Foster, Aroutis [1 ]
机构
[1] Drexel Univ, Philadelphia, PA 19104 USA
来源
2015 DIGITAL HERITAGE INTERNATIONAL CONGRESS, VOL 2: ANALYSIS & INTERPRETATION THEORY, METHODOLOGIES, PRESERVATION & STANDARDS DIGITAL HERITAGE PROJECTS & APPLICATIONS | 2015年
关键词
Artificial intelligence; augmented reality; curriculum development; learning; learning systems; social computing;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper raises awareness about Charles Willson Peale's late 18th and early 19th century Philadelphia Museum of Art and Science and describes a project that reimagines it as a 21st century digital interactive learning environment for cultural heritage and Science Technology Engineering Art Mathematics (STEAM) learning. The project seeks to establish 3 sites of engagement and discuses ongoing research towards automating experience management in interactive learning environments (TAEMILE) a necessary step in operationalizing the Peale Museum's K-12 site of engagement.
引用
收藏
页码:683 / 686
页数:4
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