Enhancing MOOC with Augmented Reality, Adaptive Learning and Gamification

被引:0
作者
Chauhan, Jyoti [1 ]
Taneja, Shilpi [2 ]
Goel, Anita [2 ]
机构
[1] Univ Delhi, Dept Comp Sci, New Delhi, India
[2] Univ Delhi, Dyal Singh Coll, Dept Comp Sci, New Delhi, India
来源
2015 IEEE 3RD INTERNATIONAL CONFERENCE ON MOOCS, INNOVATION AND TECHNOLOGY IN EDUCATION (MITE) | 2015年
关键词
MOOC; Augmented Reality; Adaptive Learning; Gamification; Learning Technique;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Massive Open Online Course (MOOC) is an innovative way of disseminating knowledge to millions of students around the world. Despite being an excellent learning tool with global reach, MOOC has its own set of limitations which results in incredibly low rate of course completion. Conservative techniques of content presentation (fixed video, audio, scripts) lack personalization and interaction. There is a need for MOOC to embrace advanced learning techniques to provide more engaging experience to its learners. This paper delves into three such techniques namely, Augmented Reality, Adaptive Learning and Gamification. It illustrates the positive impact of these techniques in present learning scenario and studies how these techniques are being adopted by MOOC to generate interactive and more engaging content.
引用
收藏
页码:348 / 353
页数:6
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