Planning for Resource Production in Real-Time Strategy Games Based on Partial Order Planning, Search and Learning

被引:0
|
作者
Branquinho, Augusto A. B. [1 ]
Lopes, Carlos R. [1 ]
机构
[1] Univ Fed Uberlandia, Fac Comp, BR-38400 Uberlandia, MG, Brazil
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Generally, a real-time strategy game is characterized by two stages. Initially, it is necessary to collect and produce resources. The next step is related to battles, taking into account the resources that were collected. The resources production stage is a key factor for winning the game. In this study the authors propose a mechanism for producing resources based on planning, supported by artificial intelligence using means-end analysis and scheduling. Emphasis is given to scheduling that uses an algorithm of real-time search and learning. The results show that the proposed system presents a better performance compared to related approaches.
引用
收藏
页数:7
相关论文
共 50 条
  • [41] Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
    Gaina, Raluca D.
    Lucas, Simon M.
    Perez-Liebana, Diego
    THIRTY-THIRD AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FIRST INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / NINTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2019, : 1691 - 1698
  • [42] Tabular Reinforcement Learning in Real-Time Strategy Games via Options
    Tavares, Anderson R.
    Chaimowicz, Luiz
    PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18), 2018, : 229 - 236
  • [43] An Automated Planning Strategy for Near Real-Time Adaptive Proton Therapy
    Jagt, T.
    Breedveld, S.
    van Haveren, R.
    Heijmen, B.
    Hoogeman, M.
    MEDICAL PHYSICS, 2018, 45 (06) : E641 - E641
  • [44] Scale-Invariant Reinforcement Learning in Real-Time Strategy Games
    Diniz Lemos, Marcelo Luiz Harry
    Vieira, Ronaldo e Silva
    Rocha Tavares, Anderson
    Soriano Marcolino, Leandro
    Chaimowicz, Luiz
    PROCEEDINGS OF THE 22ND BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT, SBGAMES, 2023, 2023, : 11 - 19
  • [45] Towards safe and sustainable reinforcement learning for real-time strategy games
    Andersen, Per-Arne
    Goodwin, Morten
    Granmo, Ole-Christoffer
    INFORMATION SCIENCES, 2024, 679
  • [46] Space for Games Exploring Acquisition of Space Planning Skills through the Use of Real Time Strategy Games
    Moleta, Tane
    ECAADE 2015: REAL TIME - EXTENDING THE REACH OF COMPUTATION, VOL 2, 2015, : 41 - 45
  • [47] Real-time order picking planning framework for warehouses and distribution centres
    Dauod, Husam
    Won, Daehan
    INTERNATIONAL JOURNAL OF PRODUCTION RESEARCH, 2022, 60 (18) : 5468 - 5487
  • [48] Real-time path planning for autonomous vehicle based on teaching-learning-based optimization
    Sabiha, Ahmed D.
    Kamel, Mohamed A.
    Said, Ehab
    Hussein, Wessam M.
    INTELLIGENT SERVICE ROBOTICS, 2022, 15 (03) : 381 - 398
  • [49] Real-time path planning for autonomous vehicle based on teaching–learning-based optimization
    Ahmed D. Sabiha
    Mohamed A. Kamel
    Ehab Said
    Wessam M. Hussein
    Intelligent Service Robotics, 2022, 15 : 381 - 398
  • [50] Real-time planning and collision avoidance control method based on deep reinforcement learning
    Xu, Xinli
    Cai, Peng
    Cao, Yunlong
    Chu, Zhenzhong
    Zhu, Wenbo
    Zhang, Weidong
    OCEAN ENGINEERING, 2023, 281