Planning for Resource Production in Real-Time Strategy Games Based on Partial Order Planning, Search and Learning

被引:0
|
作者
Branquinho, Augusto A. B. [1 ]
Lopes, Carlos R. [1 ]
机构
[1] Univ Fed Uberlandia, Fac Comp, BR-38400 Uberlandia, MG, Brazil
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Generally, a real-time strategy game is characterized by two stages. Initially, it is necessary to collect and produce resources. The next step is related to battles, taking into account the resources that were collected. The resources production stage is a key factor for winning the game. In this study the authors propose a mechanism for producing resources based on planning, supported by artificial intelligence using means-end analysis and scheduling. Emphasis is given to scheduling that uses an algorithm of real-time search and learning. The results show that the proposed system presents a better performance compared to related approaches.
引用
收藏
页数:7
相关论文
共 50 条
  • [1] Case-based planning and execution for real-time strategy games
    Ontanon, Santiago
    Mishra, Kinshuk
    Sugandh, Neha
    Ram, Ashwin
    CASE-BASED REASONING RESEARCH AND DEVELOPMENT, PROCEEDINGS, 2007, 4626 : 164 - +
  • [2] Real-time plan adaptation for case-based planning in real-time strategy games
    Sugandh, Neha
    Ontanon, Santiago
    Ram, Ashwin
    ADVANCES IN CASE-BASED REASONING, PROCEEDINGS, 2008, 5239 : 533 - 547
  • [3] Asymmetric Action Abstractions for Planning in Real-Time Strategy Games
    Moraes, Rubens O.
    Nascimento, Mario A.
    Lelis, Levi H. S.
    JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH, 2022, 75 : 1103 - 1137
  • [4] UCT for Tactical Assault Planning in Real-Time Strategy Games
    Balla, Radha-Krishna
    Fern, Alan
    21ST INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE (IJCAI-09), PROCEEDINGS, 2009, : 40 - 45
  • [5] Asymmetric Action Abstractions for Planning in Real-Time Strategy Games
    Moraes R.O.
    Nascimento M.A.
    Lelis L.H.S.
    Journal of Artificial Intelligence Research, 2022, 75 : 1103 - 1137
  • [6] Multi-strategy learning of search control for partial-order planning
    Estlin, TA
    Mooney, RJ
    PROCEEDINGS OF THE THIRTEENTH NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE, VOLS 1 AND 2, 1996, : 843 - 848
  • [7] Learning in Real-time Strategy Games
    Padmanabhan, Vineet
    Goud, Pranay
    Pujari, Arun K.
    Sethy, Harshit
    2015 14TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY (ICIT 2015), 2015, : 165 - 170
  • [8] Search, Abstractions and Learning in Real-Time Strategy Games A Dissertation Summary
    Barriga, Nicolas A.
    KUNSTLICHE INTELLIGENZ, 2020, 34 (01): : 101 - 103
  • [9] Modified Adversarial Hierarchical Task Network Planning in Real-Time Strategy Games
    Sun, Lin
    Jiao, Peng
    Xu, Kai
    Yin, Quanjun
    Zha, Yabing
    APPLIED SCIENCES-BASEL, 2017, 7 (09):
  • [10] Real-time local path planning strategy based on deep distributional reinforcement learning
    Du, Shengli
    Zhu, Zexing
    Wang, Xuefang
    Han, Honggui
    Qiao, Junfei
    NEUROCOMPUTING, 2024, 599