SIMULATION OF LOW-VISION EXPERIENCE BY USING A HEAD-MOUNTED VIRTUAL REALITY SYSTEM

被引:0
|
作者
Yoshioka, Yohsuke [1 ]
机构
[1] Chiba Univ JAPAN, Dept Architecture, Inage Ku, 1-33 Yayoi Cho, Chiba, Japan
来源
PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015 | 2015年
关键词
Immersive Virtual Environment; Head-Mounted Display; Eye Movement; Low Vision; Restriction of Visual Field; VISUAL-FIELD;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this study, a system for simulating low-vision experience was developed by using immersive virtual reality technology. The proposed system consisted of a wide-view head-mounted display and an eye tracker that could modify the display in concert with real-time fixation patterns to restrict an arbitrary area of the human visual field. We conducted an experiment to evaluate the validity of the proposed system. Subjects were asked to walk through a small maze under two visual conditions in which 10 degrees of their central visual field was restricted artificially with black circles using the proposed system. Under one of the visual conditions, the restriction moved synchronously with the subjects' eye movement so that the 10 degrees of the central fovea was always restricted despite eye movement; on the other hand, under the other condition, the restriction could not move. The experiment results indicated that the time for walking through the entire maze under the visual condition with 10 degrees of the central visual field restricted in synchronization with eye movement was longer than that under the condition in which 10 degrees of the fixed central area of the screen were restricted. Further, the amplitude of the walking trajectory on a straight pass under the visual condition with 10 degrees of the central visual field restricted in synchronization with eye movement was higher than that under the condition in which 10 degrees of the fixed central area of the screen was restricted. The influence of the eye-following movement of the restricting black circles and the validity of the proposed system were investigated.
引用
收藏
页码:242 / 246
页数:5
相关论文
共 50 条
  • [21] Time Sequential Motion-to-Photon Latency Measurement System for Virtual Reality Head-Mounted Displays
    Choi, Song-Woo
    Lee, Siyeong
    Seo, Min-Woo
    Kang, Suk-Ju
    ELECTRONICS, 2018, 7 (09):
  • [22] Colour Calibration of a Head Mounted Display for Colour Vision Research Using Virtual Reality
    Raquel Gil Rodríguez
    Florian Bayer
    Matteo Toscani
    Dar’ya Guarnera
    Giuseppe Claudio Guarnera
    Karl R. Gegenfurtner
    SN Computer Science, 2022, 3 (1)
  • [23] Factors related to the use of a head-mounted display for individuals with low vision
    Lorenzini, Marie-Celine
    Haemaelaeinen, Anni M.
    Wittich, Walter
    DISABILITY AND REHABILITATION, 2021, 43 (17) : 2472 - 2486
  • [24] Miniaturization design of head-mounted display optical system based on double threshold method for virtual reality
    Zeng Zongshun
    Ma Xiaozhe
    Zhang Fang
    Zhu Jing
    Avakaw, Syarhei
    Huang Huijle
    OPTIK, 2019, 183 : 1066 - 1074
  • [25] Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis
    Wu, Bian
    Yu, Xiaoxue
    Gu, Xiaoqing
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2020, 51 (06) : 1991 - 2005
  • [26] Using Virtual Reality Head-Mounted Displays in Schools with Autistic Children: Views, Experiences, and Future Directions
    Newbutt, Nigel
    Bradley, Ryan
    Conley, Iian
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2020, 23 (01) : 23 - 33
  • [27] A head-mounted-display system for virtual reality
    He, D
    Xu, T
    Wang, YT
    Hua, H
    Hu, Y
    DISPLAY DEVICES AND SYSTEMS, 1996, 2892 : 126 - 128
  • [28] Investigating the effects of low-cost head-mounted display based virtual reality environments on learning and presence
    Tepe, Tansel
    Tuzun, Hakan
    MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (09) : 14307 - 14327
  • [29] Investigating the effects of low-cost head-mounted display based virtual reality environments on learning and presence
    Tansel Tepe
    Hakan Tüzün
    Multimedia Tools and Applications, 2023, 82 : 14307 - 14327
  • [30] Virtual reality for healthcare: A scoping review of commercially available applications for head-mounted displays
    Helou, Samar
    Khalil, Nour
    Daou, Melissa
    El Helou, Elie
    DIGITAL HEALTH, 2023, 9