Action compatibility in spatial knowledge developed through virtual navigation

被引:5
作者
Wang, Qi [1 ,2 ]
Taylor, Holly A. [2 ,3 ]
Brunye, Tad T. [2 ,3 ,4 ]
机构
[1] Sun Yat Sen Univ, Dept Psychol, Higher Educ Mega Ctr, 132 Waihuan Donglu, Guangzhou 510275, Peoples R China
[2] Tufts Univ, Dept Psychol, 490 Boston Ave, Medford, MA 02155 USA
[3] Ctr Appl Brain & Cognit Sci, 200 Boston Ave,Suite 3000, Medford, MA 02155 USA
[4] US Army Natick Soldier Res Dev & Engn Ctr, RDNS SEW THC, Kansas St, Natick, MA 01760 USA
来源
PSYCHOLOGICAL RESEARCH-PSYCHOLOGISCHE FORSCHUNG | 2020年 / 84卷 / 01期
基金
中国国家自然科学基金;
关键词
HEAD-MOUNTED DISPLAY; REALITY-INDUCED SYMPTOMS; DESK-TOP; PERCEPTION; LANGUAGE; MEMORY; ENVIRONMENT; DISTANCE; ORIENTATION; PERFORMANCE;
D O I
10.1007/s00426-018-0972-0
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Action-compatibility effects (ACEs) arise due to incongruity between perceptuo-motor traces stored in memory and the perceptuo-motor demands of a retrieval task. Recent research has suggested that ACEs arising during spatial memory retrieval are additionally modulated by individual differences in how experienced participants are with a college campus environment. However, the extent and nature of experience with a real-world environment is difficult to assess and control, and characteristics of the retrieval task itself might modulate ACEs during spatial memory retrieval. The present study provides a more controlled and in-depth examination of how individual differences and task-based factors interact to shape ACEs when participants retrieve spatial memories. In two experiments, participants with varied video game experience learned a virtual environment and then used the computer mouse to verify spatial relationships from different perspectives. Mouse trajectories demonstrated ACEs, differing by retrieval perspective and video game experience. Videogame experts demonstrated the ACE based on learned spatial relationships during egocentric retrieval only, whereas videogame novices showed the ACE based on semantic processing of directional terms only. Specifically, gaming experts invoke perspective-specific perceptuo-motor associations to retrieve spatial knowledge, whereas non-experts are influenced by semantically based associations specific to the retrieval task. Results are discussed in the context of action-compatibility effects, the intentional weighting hypothesis, and the flexible encoding and retrieval of spatial information.
引用
收藏
页码:177 / 191
页数:15
相关论文
共 50 条
  • [21] Virtual Reality and Serious Videogame-Based Instruments for Assessing Spatial Navigation in Alzheimer's Disease: A Systematic Review of Psychometric Properties
    Sanchez-Escudero, Juan Pablo
    Galvis-Herrera, Ana Maria
    Sanchez-Trujillo, David
    Torres-Lopez, Laura Cristina
    Kennedy, Cole J.
    Aguirre-Acevedo, Daniel Camilo
    Garcia-Barrera, Mauricio A.
    Trujillo, Natalia
    NEUROPSYCHOLOGY REVIEW, 2025, 35 (01) : 77 - 101
  • [22] Differential effects of aging on spatial learning through exploratory navigation and map reading
    Yamamoto, Naohide
    DeGirolamo, Gregory J.
    FRONTIERS IN AGING NEUROSCIENCE, 2012, 4 : 1 - 7
  • [23] Embodied Spatial Knowledge Acquisition in Immersive Virtual Reality: Comparison to Map Exploration
    Koenig, Sabine U.
    Keshava, Ashima
    Clay, Viviane
    Rittershofer, Kirsten
    Kuske, Nicolas
    Koenig, Peter
    FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [24] Visual landmarks facilitate rodent spatial navigation in virtual reality environments
    Youngstrom, Isaac A.
    Strowbridge, Ben W.
    LEARNING & MEMORY, 2012, 19 (03) : 84 - 90
  • [25] Dynamic action in virtual environments: Constraints on the accessibility of action knowledge in children and adults
    Daum, Moritz M.
    Krist, Horst
    QUARTERLY JOURNAL OF EXPERIMENTAL PSYCHOLOGY, 2009, 62 (02) : 335 - 351
  • [26] Going to town: Visualized perspectives and navigation through virtual environments
    Brunye, Tad T.
    Gardony, Aaron
    Mahoney, Caroline R.
    Taylor, Holly A.
    COMPUTERS IN HUMAN BEHAVIOR, 2012, 28 (01) : 257 - 266
  • [27] Does the level of visual detail in virtual environments affect the user's spatial knowledge?
    Cubukcu, Ebru
    ENVIRONMENT AND PLANNING B-PLANNING & DESIGN, 2011, 38 (04) : 741 - 752
  • [28] The time course of spatial knowledge acquisition for different digital navigation aids
    Zhao, Hantao
    Frese, Lisa
    Venzin, Claudio
    Kasaz, Daniel
    Weibel, Raphael P.
    Holscher, Christoph
    Schinazi, Victor R.
    Thrash, Tyler
    COMPUTERS ENVIRONMENT AND URBAN SYSTEMS, 2023, 103
  • [29] Active and Passive Spatial Learning in Human Navigation: Acquisition of Graph Knowledge
    Chrastil, Elizabeth R.
    Warren, William H.
    JOURNAL OF EXPERIMENTAL PSYCHOLOGY-LEARNING MEMORY AND COGNITION, 2015, 41 (04) : 1162 - 1178
  • [30] Virtual navigation for blind people: Transferring route knowledge to the real-World
    Guerreiro, Joao
    Sato, Daisuke
    Ahmetovic, Dragan
    Ohn-Bar, Eshed
    Kitani, Kris M.
    Asakawa, Chieko
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2020, 135 (135)