Action compatibility in spatial knowledge developed through virtual navigation

被引:5
作者
Wang, Qi [1 ,2 ]
Taylor, Holly A. [2 ,3 ]
Brunye, Tad T. [2 ,3 ,4 ]
机构
[1] Sun Yat Sen Univ, Dept Psychol, Higher Educ Mega Ctr, 132 Waihuan Donglu, Guangzhou 510275, Peoples R China
[2] Tufts Univ, Dept Psychol, 490 Boston Ave, Medford, MA 02155 USA
[3] Ctr Appl Brain & Cognit Sci, 200 Boston Ave,Suite 3000, Medford, MA 02155 USA
[4] US Army Natick Soldier Res Dev & Engn Ctr, RDNS SEW THC, Kansas St, Natick, MA 01760 USA
来源
PSYCHOLOGICAL RESEARCH-PSYCHOLOGISCHE FORSCHUNG | 2020年 / 84卷 / 01期
基金
中国国家自然科学基金;
关键词
HEAD-MOUNTED DISPLAY; REALITY-INDUCED SYMPTOMS; DESK-TOP; PERCEPTION; LANGUAGE; MEMORY; ENVIRONMENT; DISTANCE; ORIENTATION; PERFORMANCE;
D O I
10.1007/s00426-018-0972-0
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Action-compatibility effects (ACEs) arise due to incongruity between perceptuo-motor traces stored in memory and the perceptuo-motor demands of a retrieval task. Recent research has suggested that ACEs arising during spatial memory retrieval are additionally modulated by individual differences in how experienced participants are with a college campus environment. However, the extent and nature of experience with a real-world environment is difficult to assess and control, and characteristics of the retrieval task itself might modulate ACEs during spatial memory retrieval. The present study provides a more controlled and in-depth examination of how individual differences and task-based factors interact to shape ACEs when participants retrieve spatial memories. In two experiments, participants with varied video game experience learned a virtual environment and then used the computer mouse to verify spatial relationships from different perspectives. Mouse trajectories demonstrated ACEs, differing by retrieval perspective and video game experience. Videogame experts demonstrated the ACE based on learned spatial relationships during egocentric retrieval only, whereas videogame novices showed the ACE based on semantic processing of directional terms only. Specifically, gaming experts invoke perspective-specific perceptuo-motor associations to retrieve spatial knowledge, whereas non-experts are influenced by semantically based associations specific to the retrieval task. Results are discussed in the context of action-compatibility effects, the intentional weighting hypothesis, and the flexible encoding and retrieval of spatial information.
引用
收藏
页码:177 / 191
页数:15
相关论文
共 50 条
  • [1] Reference frames in virtual spatial navigation are viewpoint dependent
    Torok, Agoston
    Nguyen, T. Peter
    Kolozsvari, Orsolya
    Buchanan, Robert J.
    Nadasdy, Zoltan
    FRONTIERS IN HUMAN NEUROSCIENCE, 2014, 8
  • [2] Virtual/Real Transfer of Spatial Knowledge: Benefit from Visual Fidelity Provided in a Virtual Environment and Impact of Active Navigation
    Wallet, Gregory
    Sauzeon, Helene
    Pala, Prashant Arvind
    Larrue, Florian
    Zheng, Xia
    N'Kaoua, Bernard
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2011, 14 (7-8) : 417 - 423
  • [3] Induction of spatial anxiety in a virtual navigation environment
    Oliver, Alice
    Wildschut, Tim
    Parker, Matthew O.
    Wood, Antony P.
    Redhead, Edward S.
    BEHAVIOR RESEARCH METHODS, 2023, 55 (07) : 3621 - 3628
  • [4] Spatial Analysis of Navigation in Virtual Geographic Environments
    Ugwitz, Pavel
    Jurik, Vojtech
    Herman, Lukas
    Stachon, Zdenek
    Kubicek, Petr
    Sasinka, Enek
    APPLIED SCIENCES-BASEL, 2019, 9 (09):
  • [5] Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind
    Connors, Erin C.
    Chrastil, Elizabeth R.
    Sanchez, Jaime
    Merabet, Lotfi B.
    FRONTIERS IN HUMAN NEUROSCIENCE, 2014, 8
  • [6] Partially Separable Aspects of Spatial and Temporal Estimations in Virtual Navigation as Revealed by Adaptation
    Otsuka, Taku
    Yotsumoto, Yuko
    I-PERCEPTION, 2022, 13 (01):
  • [7] NavWell: A simplified virtual-reality platform for spatial navigation and memory experiments
    Commins, Sean
    Duffin, Joseph
    Chaves, Keylor
    Leahy, Diarmuid
    Corcoran, Kevin
    Caffrey, Michelle
    Keenan, Lisa
    Finan, Deirdre
    Thornberry, Conor
    BEHAVIOR RESEARCH METHODS, 2020, 52 (03) : 1189 - 1207
  • [8] Spatial Learning and Navigation Using A Virtual Verbal Display
    Giudice, Nicholas A.
    Bakdash, Jonathan Z.
    Legge, Gordon E.
    Roy, Rudrava
    ACM TRANSACTIONS ON APPLIED PERCEPTION, 2010, 7 (01)
  • [9] Enhancing Spatial Knowledge With Discrete Euclidean Virtual 3D Display Interfaces: Design Options
    Saffell, Tiffany N.
    Colle, Herbert A.
    Bock, Ian M.
    Douglas, Lisa J.
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2012, 28 (01) : 48 - 60
  • [10] Landmark and route knowledge in children's spatial representation of a virtual environment
    Nys, Marion
    Gyselinck, Valerie
    Orriols, Eric
    Hickmann, Maya
    FRONTIERS IN PSYCHOLOGY, 2015, 5