Play at Any Cost: How Cosplayers Produce and Sustain Their Ludic Communal Consumption Experiences

被引:90
作者
Seregina, Anastasia [1 ]
Weijo, Henri A. [2 ,3 ]
机构
[1] Aalto Univ, Sch Business, Dept Mkt, POB 21230, Aalto 00076, Finland
[2] Bentley Univ, Mkt, 175 Forest St, Waltham, MA 02452 USA
[3] Aalto Univ, Sch Business, Aalto, Finland
关键词
ludic consumption; cosplay; play; communal consumption; practice theory; CONSUMER; MARKET; IDENTITY; LEISURE; ETHNOGRAPHY; DYNAMICS; MEANINGS; AUDIENCE; CULTURE; FIELD;
D O I
10.1093/jcr/ucw077
中图分类号
F [经济];
学科分类号
02 ;
摘要
Communal consumption is often described as inherently playful; previous research focuses mainly on successful ludic communal experiences and largely disregards their potential pitfalls. Moreover, the marketer is usually seen as the primary facilitator of ludic experiences, which has marginalized the role of the consumer. This article explores how consumers produce and sustain ludic consumption community experiences in the face of growing instrumental costs. It assumes a practice theory lens and is based on an ethnographic inquiry into cosplay, a time-and resource-intensive form of pop culture masquerade and craft consumption. Prolonged engagement in the cosplay community leads to growing emotional, material, temporal, and competence-related costs, which hinder playful experiences. Consumers practice modularization, reinforcement, and collaboration to overcome these costs and maintain the important ludic sensations that motivate communal engagements.
引用
收藏
页码:139 / 159
页数:21
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