Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment

被引:1
作者
Williams, Adam S. [1 ]
Ortega, Francisco R. [1 ]
机构
[1] Colorado State Univ, Ft Collins, CO 80523 USA
来源
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) | 2021年
基金
美国国家科学基金会;
关键词
Human-centered computing; Human computer interaction (HCI); Interaction devices; Haptic devices; Pointing devices; Interaction paradigms; Collaborative interaction; Mixed / augmented reality; Virtual reality;
D O I
10.1109/VRW52623.2021.00045
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Augmented reality headsets have become increasingly consumera-vailable. Often gesture and speech are the main input modalities provided by these headsets. For some tasks, users may need a more precise input method. Tracked controllers can be added by using image tracking; however, this is not always the most accurate solution. This work outlines how to use off-the-shelf products to create a collaborative cross-device mixed reality experience. In that experience, the positionally tracked inputs from one headset can be used by another headset that may not natively support them.
引用
收藏
页码:205 / 209
页数:5
相关论文
共 13 条
[1]   Demo: 6DoF Input for HoloLens using Vive Controller [J].
Bai, Huidong ;
Gao, Lei ;
Billinghurst, Mark .
SA'17: SIGGRAPH ASIA 2017 MOBILE GRAPHICS & INTERACTIVE APPLICATIONS, 2017,
[2]  
Brown Michelle A., 2016, Human-Computer Interaction. Interaction Platforms and Techniques. 18th International Conference, HCI International 2016. Proceedings: LNCS 9732, P13, DOI 10.1007/978-3-319-39516-6_2
[3]  
Brustein Joshua, 2018, Microsoft Wins $ 480 Million Army Battlefield Contract
[4]  
Goode L., 2019, HOLOLENS 2 PUTS FULL
[5]   Explosion Diagrams in Augmented Reality [J].
Kalkofen, Denis ;
Tatzgern, Markus ;
Schmalstieg, Dieter .
IEEE VIRTUAL REALITY 2009, PROCEEDINGS, 2009, :71-78
[6]  
Kosmalla F., 2017, EXPLORING ROCK CLIMB, P1793, DOI [10.1145/3027063.3053110, DOI 10.1145/3027063.3053110]
[7]   Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality [J].
Pham, Duc-Minh ;
Stuerzlinger, Wolfgang .
25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
[8]   Comparing Input Methods and Cursors for 3D Positioning with Head-Mounted Displays [J].
Sun, Junwei ;
Stuerzlinger, Wolfgang ;
Riecke, Bernhard E. .
ACM SYMPOSIUM ON APPLIED PERCEPTION (SAP 2018), 2018,
[9]   Effects of Tracking Technology, Latency, and Spatial Jitter on Object Movement [J].
Teather, Robert J. ;
Pavlovych, Andriy ;
Stuerzlinger, Wolfgang ;
MacKenzie, I. Scott .
3DUI : IEEE SYMPOSIUM ON 3D USER INTERFACES 2009, PROCEEDINGS, 2009, :43-50
[10]   ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone [J].
Wacker, Philipp ;
Nowak, Oliver ;
Voelker, Simon ;
Borchers, Jan .
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,