From Edutainment to Serious Games: A Change in the Use of Game Characteristics

被引:238
作者
Charsky, Dennis [1 ]
机构
[1] Ithaca Coll, Roy H Park Sch Commun, Ithaca, NY 14850 USA
关键词
games; edutainment; serious games; game characteristics; simulations; DESIGN; COMPUTER; FANTASY;
D O I
10.1177/1555412009354727
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Serious games use instructional and video game elements for nonentertainment purposes. Serious games attempt to create instructionally sound and relevant learning experiences for a wide variety of audiences and industries. The author contends that for serious games to be effective, instructional designers and video game designers need to understand how the game characteristics, competition and goals, rules, challenges, choices, and fantasy, used in both edutainment and serious games, can influence motivation and facilitate learning.
引用
收藏
页码:177 / 198
页数:22
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