Effects of Using Nintendo Wii™ Exergames in Older Adults: A Review of the Literature

被引:165
作者
Chao, Ying-Yu [1 ]
Scherer, Yvonne K. [2 ]
Montgomery, Carolyn A. [2 ]
机构
[1] Rutgers State Univ, Sch Nursing, Newark, NJ 07102 USA
[2] SUNY Buffalo, Buffalo, NY 14260 USA
关键词
Nintendo Wii (TM); exergames; physical activity; older adults; RANDOMIZED CLINICAL-TRIAL; WII FIT EXERGAMES; VIRTUAL-REALITY; PHYSICAL-ACTIVITY; FUNCTIONAL STATUS; TRAINING-PROGRAM; EXERCISE PROGRAM; DYNAMIC BALANCE; REHABILITATION; FEASIBILITY;
D O I
10.1177/0898264314551171
中图分类号
R4 [临床医学]; R592 [老年病学];
学科分类号
1002 ; 100203 ; 100602 ;
摘要
Objective: The purpose of this review is to summarize and synthesize the impact of using the Nintendo Wii (TM) exergames in older adults. Method: A database search was conducted to identify relevant studies. The search was limited to empirical studies, with particular attention paid to the effects of Wii exergames intervention on cognition, physical function, and psychosocial outcomes in older adults. Results: A total of 22 empirical studies met inclusion criteria and were included in this review. Positive effects included improving physical function, decreasing depression, and increasing cognition and quality of life in older adults. Improved socialization and motivation to exercise were also reported. Discussion: Using Wii exergames does show promise as an intervention to improve physical function, cognition, and psychosocial outcomes in older adults. Evidence supports that Wii exergames is a safe and feasible tool to encourage older adults to engage in exercise.
引用
收藏
页码:379 / 402
页数:24
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