Adaptive medial-axis approximation for sphere-tree construction

被引:117
作者
Bradshaw, G [1 ]
O'Sullivan, C [1 ]
机构
[1] Trinity Coll Dublin, Image Synth Grp, Dept Comp Sci, Dublin, Ireland
来源
ACM TRANSACTIONS ON GRAPHICS | 2004年 / 23卷 / 01期
关键词
algorithms; animation; collision handling; object approximation; medial axis approximation; simulation level-of-detail;
D O I
10.1145/966131.966132
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Hierarchical object representations play an important role in performing efficient collision handling. Many different geometric primitives have been used to construct these representations, which allow areas of interaction to be localized quickly. For time-critical algorithms, there are distinct advantages to using hierarchies of spheres, known as sphere-trees, for object representation. This article presents a novel algorithm for the construction of sphere-trees. The algorithm presented approximates objects, both convex and non-convex, with a higher degree of fit than existing algorithms. In the lower levels of the representations, there is almost an order of magnitude decrease in the number of spheres required to represent the objects to a given accuracy.
引用
收藏
页码:1 / 26
页数:26
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