共 60 条
[2]
Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies
[J].
PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018),
2018,
:365-372
[3]
Street-Level Algorithms: A Theory at the Gaps Between Policy and Decisions
[J].
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS,
2019,
[4]
[Anonymous], 2006, CODE 2 0 CODE OTHER
[5]
[Anonymous], 2017, Games and Culture, DOI DOI 10.1177/1555412015590063
[6]
Bartle R., 1996, Journal of MUD Research, V1
[7]
Baumer EPS, 2011, 29TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, P2271
[8]
STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games
[J].
WWW'14: PROCEEDINGS OF THE 23RD INTERNATIONAL CONFERENCE ON WORLD WIDE WEB,
2014,
:877-887
[9]
Braun V., 2006, Qualitative research in psychology, V3, P7, DOI [DOI 10.1080/14780887.2020.1769238, DOI 10.1191/1478088706QP063OA]
[10]
Bruckman A., 1994, CHI C COMPANION, P183, DOI DOI 10.1145/259963.260231