Virtual displays for 360-degree video

被引:3
|
作者
Gilbert, Stephen [1 ]
Boonsuk, Wutthigrai [1 ]
Kelly, Jonathan W. [1 ]
机构
[1] Iowa State Univ, Ames, IA 50011 USA
来源
HUMAN VISION AND ELECTRONIC IMAGING XVII | 2012年 / 8291卷
关键词
surveillance; remote sensing; tiled display; virtual environment; texture mapping; 3D graphics; wearable computing; REAL; SYSTEM; MAPS;
D O I
10.1117/12.912173
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper we describe a novel approach for comparing users' spatial cognition when using different depictions of 360-degree video on a traditional 2D display. By using virtual cameras within a game engine and texture mapping of these camera feeds to an arbitrary shape, we were able to offer users a 360-degree interface composed of four 90-degree views, two 180-degree views, or one 360-degree view of the same interactive environment. An example experiment is described using these interfaces. This technique for creating alternative displays of wide-angle video facilitates the exploration of how compressed or fish-eye distortions affect spatial perception of the environment and can benefit the creation of interfaces for surveillance and remote system teleoperation.
引用
收藏
页数:9
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