Gamification of Project Management within a Corporate Environment An Exploratory Study

被引:0
|
作者
Sammut, Ryan [1 ]
Seychell, Dylan [1 ]
Attard, Neville [1 ]
机构
[1] St Martins Inst Higher Educ, Hamrun, Malta
关键词
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中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This study(1) sought to understand the concept of Gamification, the science that drives it, how to successfully implement Gamification and the issues that may arise when Gamification is introduced in a corporate environment. This was achieved through the development of 2 artifacts that were used in an experimental exercise to test the relevance and acceptance of Gamification in Project Management. Due to the limited secondary data available related to Gamification for project management within a corporate environment, this research project conducts exploratory, qualitative research to provide further insight in relation to this topic. Encouraging data in favour of the introduction of Gamification was extracted with a number of discussion points which require further evaluation.
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