Object Rearrangement Using Learned Implicit Collision Functions

被引:40
作者
Danielczuk, Michael [1 ,2 ]
Mousavian, Arsalan [1 ]
Eppner, Clemens [1 ]
Fox, Dieter [1 ,3 ]
机构
[1] NVIDIA, Santa Clara, CA 95050 USA
[2] Univ Calif Berkeley, Berkeley, CA 94720 USA
[3] Univ Washington, Paul G Allen Sch Comp Sci & Engn, Seattle, WA 98195 USA
来源
2021 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION (ICRA 2021) | 2021年
关键词
D O I
10.1109/ICRA48506.2021.9561516
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Robotic object rearrangement combines the skills of picking and placing objects. When object models are unavailable, typical collision-checking models may be unable to predict collisions in partial point clouds with occlusions, making generation of collision-free grasping or placement trajectories challenging. We propose a learned collision model that accepts scene and query object point clouds and predicts collisions for 6DOF object poses within the scene. We train the model on a synthetic set of 1 million scene/object point cloud pairs and 2 billion collision queries. We leverage the learned collision model as part of a model predictive path integral (MPPI) policy in a tabletop rearrangement task and show that the policy can plan collision-free grasps and placements for objects unseen in training in both simulated and physical cluttered scenes with a Franka Panda robot. The learned model outperforms both traditional pipelines and learned ablations by 9.8% in accuracy on a dataset of simulated collision queries and is 75x faster than the best-performing baseline. Videos and supplementary material are available at https://research.nvidia.com/publication/2021-03_Object-Rearrangement-Using.
引用
收藏
页码:6010 / 6017
页数:8
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