Playing Minecraft: Young children's postdigital play

被引:9
|
作者
Pettersen, Kenneth [1 ]
Arnseth, Hans Christian [1 ]
Silseth, Kenneth [1 ]
机构
[1] Univ Oslo, Dept Educ, Rom 4-375,Forskningspk CI,Gaustadalleen 21, N-0359 Oslo, Norway
关键词
Early childhood; postdigital; digital technologies; minecraft; play; ethnography; sociomateriality; computer games; DIGITAL PLAY; EARLY LITERACY;
D O I
10.1177/14687984221118977
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
New sociomaterial and performative directions in literacy research on digital technologies and play in early childhoods may complicate the established concept of digital play. This study contributes to this line of research by empirically expanding on the concept of the postdigital. In the study, postdigital refers to how both "digital" and "non-digital" agentic materialities are allowed to act messily in contemporary early childhood play, unsettling the notion of the digital as a discrete category. By analyzing a case of two five-year-old children playing Minecraft with wooden and synthetic blocks in a preschool common room within an agential realist framework, we find that a postdigital play practice is performed through playful, sociomaterial configurations of "joining," "building," and "not running out of things."
引用
收藏
页码:133 / 157
页数:25
相关论文
共 50 条
  • [41] PLAYING THE GAME Young girls performing femininity in video game play
    Walkerdine, Valerie
    FEMINIST MEDIA STUDIES, 2006, 6 (04) : 519 - 537
  • [42] Investigating Young Children's Social Interactions During Digital Play
    Disney, Leigh
    Geng, Gretchen
    EARLY CHILDHOOD EDUCATION JOURNAL, 2022, 50 (08) : 1449 - 1459
  • [43] Child's Play? Children and Young People's Resistances to Domestic Violence and Abuse
    Fellin, Lisa C.
    Callaghan, Jane E. M.
    Alexander, Joanne H.
    Mavrou, Stavroula
    Harrison-Breed, Claire
    CHILDREN & SOCIETY, 2019, 33 (02) : 126 - 141
  • [44] Assessing Developments in Play of Young Children
    Mason, Emanuel J.
    Lifter, Karin
    Cannarella, Amanda
    Medeiros, Haley
    JOURNAL OF PSYCHOEDUCATIONAL ASSESSMENT, 2024, 42 (07) : 848 - 865
  • [45] "I See Why They Play": Chinese immigrant parents and their beliefs about young children's play
    Hyun, Sunah
    McWayne, Christine M.
    Smith, Julia Mendez
    EARLY CHILDHOOD RESEARCH QUARTERLY, 2021, 56 : 272 - 280
  • [46] Children's spontaneous play in Writer's Workshop
    Lysaker, Judith T.
    Wheat, Jennifer
    Benson, Emily
    JOURNAL OF EARLY CHILDHOOD LITERACY, 2010, 10 (02) : 209 - 229
  • [47] Imagination and sociodramatic play using Minecraft and FaceTime as a digitally-mediated environment
    Caughey, Jane
    McLean, Karen
    Edwards, Susan
    E-LEARNING AND DIGITAL MEDIA, 2024, 21 (03) : 292 - 309
  • [48] The therapeutic power of play:: examining the play of young children with leukaemia
    Gariépy, N
    Howe, N
    CHILD CARE HEALTH AND DEVELOPMENT, 2003, 29 (06) : 523 - 537
  • [49] How young children's play is shaped through common iPad applications: a study of 2 and 4-5 year-olds
    Samuelsson, Robin
    Price, Sara
    Jewitt, Carey
    LEARNING MEDIA AND TECHNOLOGY, 2024, 49 (02) : 151 - 169
  • [50] 'Connected Learning' and the Equity Agenda: A Microsociology of Minecraft Play
    Ames, Morgan G.
    Burrell, Jenna
    CSCW'17: PROCEEDINGS OF THE 2017 ACM CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK AND SOCIAL COMPUTING, 2017, : 446 - 457