Playing Minecraft: Young children's postdigital play

被引:9
|
作者
Pettersen, Kenneth [1 ]
Arnseth, Hans Christian [1 ]
Silseth, Kenneth [1 ]
机构
[1] Univ Oslo, Dept Educ, Rom 4-375,Forskningspk CI,Gaustadalleen 21, N-0359 Oslo, Norway
关键词
Early childhood; postdigital; digital technologies; minecraft; play; ethnography; sociomateriality; computer games; DIGITAL PLAY; EARLY LITERACY;
D O I
10.1177/14687984221118977
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
New sociomaterial and performative directions in literacy research on digital technologies and play in early childhoods may complicate the established concept of digital play. This study contributes to this line of research by empirically expanding on the concept of the postdigital. In the study, postdigital refers to how both "digital" and "non-digital" agentic materialities are allowed to act messily in contemporary early childhood play, unsettling the notion of the digital as a discrete category. By analyzing a case of two five-year-old children playing Minecraft with wooden and synthetic blocks in a preschool common room within an agential realist framework, we find that a postdigital play practice is performed through playful, sociomaterial configurations of "joining," "building," and "not running out of things."
引用
收藏
页码:133 / 157
页数:25
相关论文
共 50 条
  • [1] Refrains of Friendship in Young Children's Postdigital Play
    Pettersen, Kenneth
    Ehret, Christian
    JOURNAL OF LITERACY RESEARCH, 2024, 56 (01) : 27 - 50
  • [2] Children and Minecraft: A survey of children's digital play
    Mavoa, Jane
    Carter, Marcus
    Gibbs, Martin
    NEW MEDIA & SOCIETY, 2018, 20 (09) : 3283 - 3303
  • [3] Playing the story: Learning with young Children's in/visible composing collaborations in outdoor narrative play
    Lenters, Kimberly
    Mosher, Ronna
    MacDonald, Jennifer
    JOURNAL OF EARLY CHILDHOOD LITERACY, 2022,
  • [4] Learning While Playing: Introducing Programming Concepts to Children in Minecraft
    Alsaadi, Bashaer
    Alsaadi, Bushra
    Alghamdi, Athir
    Alfhaid, Mashaal
    Almuallim, Nedaa
    Meccawy, Maram
    INTERNATIONAL JOURNAL OF ONLINE AND BIOMEDICAL ENGINEERING, 2022, 18 (13) : 4 - 24
  • [5] Digital play in young children's numeracy learning
    Disney, Leigh
    Barnes, Alan
    Ey, Lesley
    Geng, Gretchen
    AUSTRALASIAN JOURNAL OF EARLY CHILDHOOD, 2019, 44 (02) : 166 - 181
  • [6] Children's production of place and (third) space during Covid 19: Den building, filmmaking and the postdigital in the Play Observatory
    Potter, John
    Cannon, Michelle
    Cowan, Kate
    GLOBAL STUDIES OF CHILDHOOD, 2024, 14 (01): : 9 - 25
  • [7] Playing Minecraft with Behavioural Cloning
    Kanervisto, Anssi
    Karttunen, Janne
    Hautamaki, Ville
    NEURIPS 2019 COMPETITION AND DEMONSTRATION TRACK, VOL 123, 2019, 123 : 56 - 66
  • [8] Young Children’s Imaginative Play: Is It Valued in Montessori Classrooms?
    Cathleen S. Soundy
    Early Childhood Education Journal, 2009, 36 (5) : 381 - 383
  • [9] Young Children's Imaginative Play: Is It Valued in Montessori Classrooms?
    Soundy, Cathleen S.
    EARLY CHILDHOOD EDUCATION JOURNAL, 2009, 36 (05) : 381 - 383
  • [10] Young Children's Tablet Computer Play
    Lundtofte, Thomas Enemark
    AMERICAN JOURNAL OF PLAY, 2020, 12 (02) : 216 - 232