Dynamic Edge Association and Resource Allocation in Self-Organizing Hierarchical Federated Learning Networks

被引:97
|
作者
Lim, Wei Yang Bryan [1 ,2 ]
Ng, Jer Shyuan [1 ,2 ]
Xiong, Zehui [3 ]
Niyato, Dusit [4 ]
Miao, Chunyan [4 ]
Kim, Dong In [5 ]
机构
[1] Nanyang Technol Univ NTU, Alibaba Grp, Singapore, Singapore
[2] Nanyang Technol Univ NTU, Alibaba NTU Joint Res Inst, Singapore, Singapore
[3] Singapore Univ Technol & Design, Informat Syst Technol & Design ISTD, Singapore, Singapore
[4] Nanyang Technol Univ NTU, Sch Comp Sci & Engn, Singapore, Singapore
[5] Sungkyunkwan Univ, Coll Informat & Commun Engn, Seoul 16419, South Korea
基金
新加坡国家研究基金会;
关键词
Servers; Resource management; Games; Data models; Training; Dynamic scheduling; Computational modeling; Federated learning; edge intelligence; resource allocation; evolutionary game; Stackelberg differential game; EVOLUTIONARY GAME; SERVICE SELECTION; FRAMEWORK; INTERNET;
D O I
10.1109/JSAC.2021.3118401
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Federated Learning (FL) is a promising privacy-preserving distributed machine learning paradigm. However, communication inefficiency remains the key bottleneck that impedes its large-scale implementation. Recently, hierarchical FL (HFL) has been proposed in which data owners, i.e., workers, can first transmit their updated model parameters to edge servers for intermediate aggregation. This reduces the instances of global communication and straggling workers. To enable efficient HFL, it is important to address the issues of edge association and resource allocation in the context of non-cooperative players, i.e., workers, edge servers, and model owner. However, the existing studies merely focus on static approaches and do not consider the dynamic interactions and bounded rationalities of the players. In this paper, we propose a hierarchical game framework to study the dynamics of edge association and resource allocation in self-organizing HFL networks. In the lower-level game, the edge association strategies of the workers are modelled using an evolutionary game. In the upper-level game, a Stackelberg differential game is adopted in which the model owner decides an optimal reward scheme given the expected bandwidth allocation control strategy of the edge server. Finally, we provide numerical results to validate that our proposed framework captures the HFL system dynamics under varying sources of network heterogeneity.
引用
收藏
页码:3640 / 3653
页数:14
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