3D Garment Real-time Simulation in Character Animation

被引:2
作者
Liu, Yang [1 ]
机构
[1] Zhejiang Univ Sci & Technol, Sch Informat & Elect Engn, Hangzhou 310023, Zhejiang, Peoples R China
来源
PROGRESS IN MEASUREMENT AND TESTING, PTS 1 AND 2 | 2010年 / 108-111卷
关键词
Garment simulation; Real-time; Character animation;
D O I
10.4028/www.scientific.net/AMR.108-111.753
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, a framework of 3D Real-time Garment Simulation System for character animation is presented .For the problem of computational efficiency and stability for cloth physical modeling, we proposed a cloth mass-spring model based on constraint. Take geometry sphere and cylinder as example to explaining the whole strategy which used to dealing with cloth deformable bodies colliding with environment object. We described the procedure of physically based simulation, and illustrated the result and analysis of the experiment. By using the technique of parameterized human body modelling, virtual try-on was realized with the different shape of virtual character. Finally, integrating the techniques of character animation, physically based cloth simulation and non-precise deformable object collision handling, we create the real-time simulation animation of virtual character.
引用
收藏
页码:753 / 758
页数:6
相关论文
共 4 条
[1]  
Liu KJ, 2008, INT J ASTROBIOL, V7, P76
[2]  
LIU Y, 2008, 12 INT C COMP SUPP C, P733
[3]  
Liu YF, 2008, ITESS: 2008 PROCEEDINGS OF INFORMATION TECHNOLOGY AND ENVIRONMENTAL SYSTEM SCIENCES, PT 1, P415
[4]  
Seo Hyewon., 2003, Proceedings of the 2003 Symposium on Interactive 3D Graphics, P19, DOI [10.1145/641480.641487, DOI 10.1145/641480.641487]