共 40 条
[1]
[Anonymous], 2015, P 9 INT C UB INF MAN
[2]
Azmi S., 2015, ARPN Journal of Engineering and Applied Sciences, V10, P18087
[3]
Barata G., 2013, P 1 INT C GAM DES RE, P10, DOI [10.1145/2583008.2583010, DOI 10.1145/2583008.2583010, https://doi.org/10.1145/2583008.2583010]
[5]
Gamification and Learning Analytics to Improve Engagement in University Courses
[J].
METHODOLOGIES AND INTELLIGENT SYSTEMS FOR TECHNOLOGY ENHANCED LEARNING,
2019, 804
:156-163
[7]
Deterding S, 2011, P CHI 11 HUM FACT CO, DOI [10.1145/1979742.1979575, DOI 10.1145/1979742.1979575]
[8]
Deterding S., 2011, P 15 INT AC MINDTREK, P9, DOI [DOI 10.1145/2181037.2181040, 10.1145/2181037.2181040]