The Challenge of Increasing Student Engagement in E-Learning Platforms

被引:0
作者
Alsubhi, Mohammed Abdulaziz [1 ]
Ashaari, Noraidah Sahari [1 ]
Wook, Tengku Siti Meriam Tengku [1 ]
机构
[1] Univ Kebangsaan Malaysia, Fac Informat Sci & Technol, Bangi, Malaysia
来源
PROCEEDING OF 2019 INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI) | 2019年
关键词
e-learning; activities; gamification; game elements; engagement; GAMIFICATION; MOTIVATION; IMPACT; BADGES;
D O I
10.1109/iceei47359.2019.8988908
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
E-Learning activities are considered an important tool for all levels of students and many e-learning applications utilise scenario and/or simulation-based learning. Previous work has identified many issues leading to student disengagement with e-learning platforms. These issues were associated with trivial tasks, task evaluation, mobile learning, learning materials and a single-mode approach to instruction etc. Therefore, this study will investigate the most common challenges and issues faced by students in an e-learning environment. A qualitative approach was used to identify and confirm these challenges, namely, interviews with experts with the interview questions deriving from previous work. Finally, the findings were a group of suggestions and techniques that could facilitate in solving these challenges and issues.
引用
收藏
页码:266 / 271
页数:6
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