QoS-aware Object Replication in Overlay Networks

被引:0
作者
Jeon, Won J. [1 ]
Gupta, Indrail [2 ]
Nahrstedt, Klara [2 ]
机构
[1] Motorola PCS Design Ctr, Champaign, IL 61820 USA
[2] Univ Illinois, Dept Comp Sci, Urbana, IL 61801 USA
来源
GLOBECOM 2006 - 2006 IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE | 2006年
基金
美国国家科学基金会;
关键词
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Many emerging applications for peer to peer overlays may require nodes to satisfy strict timing deadlines to access a replica of a given object. This includes multimedia and hard real-time applications such as distributed gaming. We formulate the QoS-aware replication problem, the goal of which is to locate the minimum number of replicas to satisfy access time deadlines for all nodes while minimizing storage usage in the overlay. Existing replication schemes cannot be used to solve this problem since they are best-effort only. We show that finding a solution to the QoS-aware object replication in an arbitrary overlay topology is intractable (NP-complete). We then present simple centralized as well as decentralized heuristics for QoS-aware replication, and compare their performance experimentally. In addition, we investigate how these decentralized heuristics effectively works in a real network. (1)
引用
收藏
页数:5
相关论文
共 21 条
  • [1] [Anonymous], BRITE BOSTON U REPRE
  • [2] [Anonymous], 1979, Computers and Intractablity: A Guide to the Theoryof NP-Completeness
  • [3] ARON M, 2000, THESIS RICE U
  • [4] AWERBUCH B, 1996, 7 ANN ACM SIAM S DIS, P574
  • [5] Awerbuch B., 1993, 25 STOC, P164
  • [6] BANERJEE S, 2003, IEEE INFOCOM 2003
  • [7] COHEN E, 2002, ACM SIGCOMM 02 PITTS
  • [8] Cronin E., 2002, IEEE J SELECTED AREA, V20
  • [9] JIANG A, 2003, 2 IEEE INT S NETW CO
  • [10] JOHNSON DS, 1973, 5 ANN ACM S THEOR CO, P38