A review of gamified approaches to encouraging eco-driving

被引:4
作者
Stephens, Richard [1 ]
机构
[1] Keele Univ, Sch Psychol, Keele, England
来源
FRONTIERS IN PSYCHOLOGY | 2022年 / 13卷
关键词
review; gamification; eco-driving; flow; enjoyment; BEHAVIOR; GAMIFICATION; FEEDBACK; SIMULATOR; GAFU; GAME;
D O I
10.3389/fpsyg.2022.970851
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to the use of game techniques to motivate user engagement in non-game contexts. This paper comprises a literature review assessing applying gamification to encourage eco-driving. The Web of Science Core Collection and EBSCO Host platforms were searched in February 2022. Qualifying sources included peer review journal articles, conference proceedings papers, academic book chapters and dissertation reports. The final sample comprised 39 unique publications, of which 34 described gamification adjunct systems used during driving. Most were designed as smartphone apps, but some ran on bespoke in-car feedback displays. Alternatively, using game-based learning, 5 studies described videogames designed to encourage eco-driving. Popular gamification elements were: an eco-driving score; self-comparisons or comparisons with others via leader boards; rewards; challenges, missions or levels; and emotive feedback (e.g., emojis). One system aimed to discourage driving at busy times. While 13 studies assessed the efficacy of the various systems, these were generally of poor quality. This developing literature contains many good ideas for applying gamification to promote eco-driving. However, evidence for efficacy is largely absent and researchers are encouraged to continue to evaluate a wide range of gamification approaches to promote eco-driving.
引用
收藏
页数:12
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