Motion Primitives Classification Using Deep Learning Models for Serious Game Platforms

被引:10
作者
Bakalos, Nikolaos [1 ]
Rallis, Ioannis [2 ]
Doulamis, Nikolaos [1 ]
Doulamis, Anastasios [1 ]
Voulodimos, Athanasios [3 ]
Vescoukis, Vassilios [4 ]
机构
[1] Natl Tech Univ Athens, Athens, Greece
[2] Natl Tech Univ Athens, Comp Vis & Machine Learning, Athens, Greece
[3] Univ West Attica, Dept Informat & Comp Engn, Psachna, Greece
[4] Univ West Attica, Psachna, Greece
基金
欧盟地平线“2020”;
关键词
Serious games; Bidirectional control; Convolution; Computer architecture; Cultural differences; Sensors; Serious Game; Intangible Cultural Heritage; Machine learning; Motion Primitives Classification; dance;
D O I
10.1109/MCG.2020.2985035
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Serious games are receiving increasing attention in the field of cultural heritage (CH) applications. A special field of CH and education is intangible cultural heritage and particularly dance. Machine learning (ML) tools are necessary elements for the success of a serious game platform since they introduce intelligence in processing and analysis of users' interactivity. ML provides intelligent scoring and monitoring capabilities of the user's progress in a serious game platform. In this article, we introduce a deep learning model for motion primitive classification. The model combines a convolutional processing layer with a bidirectional analysis module. This way, RGB information is efficiently handled by the hierarchies of convolutions, while the bidirectional properties of a long short term memory (LSTM) model are retained. The resulting convolutionally enhanced bidirectional LSTM (CEBi-LSTM) architecture is less sensitive to skeleton errors, occurring using low-cost sensors, such as Kinect, while simultaneously handling the high amount of detail when using RGB visual information.
引用
收藏
页码:26 / 38
页数:13
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