When Gamification Meets Sustainability: A Pervasive Approach to Foster Sustainable Mobility in Madeira

被引:15
|
作者
Cardoso, Bruno [1 ]
Ribeiro, Miguel [2 ]
Prandi, Catia [3 ]
Nunes, Nuno [2 ]
机构
[1] Univ Lisbon, ARDITI, Tecnico, Lisbon, Portugal
[2] Univ Lisbon, Tecnico, ITI, LARSYS, Lisbon, Portugal
[3] Univ Bologna, ITI, LARSYS, Bologna, Italy
来源
PROCEEDINGS OF THE 1ST ACM WORKSHOP ON EMERGING SMART TECHNOLOGIES AND INFRASTRUCTURES FOR SMART MOBILITY AND SUSTAINABILITY (SMAS '19) | 2019年
基金
欧盟地平线“2020”;
关键词
Gamification; sustainability; mobility; smart objects; PUBLIC TRANSPORT;
D O I
10.1145/3349622.3355449
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
In this paper, an approach to increase the use of public transportation by tourists, exploiting pervasive technologies and a smart objects infrastructure, is presented. The idea behind our platform is to take advantage of gamification and smart technologies (such as iBeacons technologies and smartphones) to engage users and persuade them to use (more) sustainable means of transport. The Beacons, in fact, acts as a provider of authentic contents related to the story of Madeira, assisting and locating the user in his/her adventure. We carried out a case study on the Madeira island, a wellknown touristic destination where several bus lines allow tourists to reach the different sight-seeing places. Moreover, a preliminary usability test and a SUS questionnaire were performed to assess the usability and facility of use of the application.
引用
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页码:3 / 8
页数:6
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