Gamification at Scraim

被引:0
作者
Silva, Diogo [1 ]
Coelho, Antonio [1 ]
Duarte, Cesar [2 ]
Henriques, Pedro Castro [2 ]
机构
[1] INESC TEC, DEI FEUP, Oporto, Portugal
[2] Strongstep, Oporto, Portugal
来源
SERIOUS GAMES, INTERACTION AND SIMULATION | 2017年 / 176卷
关键词
Gamification; Game design; Software management tools; Agile manifesto;
D O I
10.1007/978-3-319-51055-2_18
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being disruptive to their workflow. This paper presents the use of gamification to incite software developers to use this kind of tools with the necessary regularity. The main focus of this work is on the tasks completion and the regular use of the project management tool, while insuring the respect of the values proposed by the agile manifesto to software development. The gamification process is described in detail, followed by an application the project management software SCRAIM.
引用
收藏
页码:141 / 147
页数:7
相关论文
共 4 条
[1]  
Bogost I., 2011, Gamasutra
[2]  
Dale Steve., 2014, Gamification Making work fun, or making fun of work?
[3]  
Detering S., 2011, Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, P8
[4]  
Werbach K., 2012, For the Win: How Game Thinking Can Revolutionize Your Business