机构:
Northwestern Univ, Evanston, IL 60208 USAAalborg Univ, Aalborg, Denmark
Wang, Iris Yuhui
[4
]
Mahlmann, Tobias
论文数: 0引用数: 0
h-index: 0
机构:
ITU Copenhagen, Copenhagen, DenmarkAalborg Univ, Aalborg, Denmark
Mahlmann, Tobias
[2
]
Schubert, Matthias
论文数: 0引用数: 0
h-index: 0
机构:
Ludwig Maximilians Univ Munchen, Munich, GermanyAalborg Univ, Aalborg, Denmark
Schubert, Matthias
[3
]
Klabajan, Diego
论文数: 0引用数: 0
h-index: 0
机构:
Northwestern Univ, Evanston, IL 60208 USAAalborg Univ, Aalborg, Denmark
Klabajan, Diego
[4
]
机构:
[1] Aalborg Univ, Aalborg, Denmark
[2] ITU Copenhagen, Copenhagen, Denmark
[3] Ludwig Maximilians Univ Munchen, Munich, Germany
[4] Northwestern Univ, Evanston, IL 60208 USA
来源:
2014 IEEE GAMES, MEDIA, ENTERTAINMENT (GEM)
|
2014年
关键词:
DotA;
2;
MOBA;
multi-player online battle arena;
player modelling;
game analytics;
skill;
spatial analytics;
D O I:
暂无
中图分类号:
TP [自动化技术、计算机技术];
学科分类号:
0812 ;
摘要:
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focussed on tactical combat. In this paper, we present three data-driven measures of spatio-temporal behaviour in Defence of the Ancients 2 (DotA 2): 1) Zone changes; 2) Distribution of team members and: 3) Time series clustering via a fuzzy approach. We present a method for obtaining accurate positional data from DotA 2. We investigate how behaviour varies across these measures as a function of the skill level of teams, using four tiers from novice to professional players. Results from three analyses indicate that spatio-temporal behaviour of MOBA teams is highly related to team skill.