Game-Based Learning as a Meaning Making-Driven Activity Process: a Human Factors Perspective

被引:6
|
作者
Fabricatore, Carlo [1 ]
Lopez, Maria Ximena [1 ]
机构
[1] Univ Huddersfield, Huddersfield, W Yorkshire, England
来源
PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019) | 2019年
关键词
human factors; meaning making; game-based learning; gameplay; game design framework; EMPIRICAL-EVIDENCE; COMPUTER GAMES;
D O I
10.34190/GBL.19.177
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article presents a human factors theoretical framework aimed at understanding learning in games as a meaning-making process. The framework models the gameplay activity as a process intrinsically driven by learning, conceptualizes game-based learning as a meaning-making process central to any type of game, and identifies aspects of a game system key to originate and influence such process. During gameplay, players continuously interpret changing scenarios, decide and plan action in order to pursue desired goals, execute planned actions, and evaluate results. Through this process, the gameplay experience unfolds as a holistic activity that integrates players' thinking, feeling and doing: players define their courses of actions based on the interplay of their perceptions, feelings and thoughts, which are in turn shaped by the outcomes of their actions and other relevant events unfolding in the game space. Through gameplay players explore the game space in order to make sense of the properties and relationships of game entities and events, their patterns of interaction, and the socio-cultural valorization that all this has within the game context. Accordingly, players learn continuously about what happens in the game, how and why, and, by extension, define what is meaningful to them, what they should do, how and why. Understanding the nature of this process and the key game elements that define it is crucial to identify learning potentialities offered by existing games, or design learning affordances for newly created products. We use an example to show how the framework can facilitate both the analysis and design of games from a learning perspective.
引用
收藏
页码:218 / 226
页数:9
相关论文
共 49 条
  • [41] Design of a dual-hierarchy scaffolding board game-based learning activity for EFL reading comprehension
    Li, Cheng-Tai
    Hou, Huei-Tse
    Lee, Liang-Hsuan
    LANGUAGE TEACHING RESEARCH, 2022,
  • [42] The Male Domain-Digital Game-Based Learning for Human Papillomavirus Vaccination Among Young Males
    Darville-Sanders, Gabrielle
    Burns, Jade
    Chavanduka, Tanaka
    Anderson-Lewis, Charkarra
    GAMES FOR HEALTH JOURNAL, 2022, 11 (05) : 312 - 320
  • [43] Development of Game-Based Learning on Personal Income Tax Literacy and Mathematical Decision-Making for Strategic Tax Planning
    Panich, Supawich
    Yasri, Pratchayapong
    Toopsuwan, Chalita
    2024 9TH INTERNATIONAL STEM EDUCATION CONFERENCE, ISTEM-ED 2024, 2024,
  • [44] Intention to Utilize Mobile Game-Based Learning in Nursing Education From Teachers' Perspective: A Theory of Planned Behavior Approach
    Garcia, Manuel B.
    Oducado, Ryan Michael F.
    2021 1ST CONFERENCE ON ONLINE TEACHING FOR MOBILE EDUCATION (OT4ME), 2021, : 103 - 107
  • [45] Effects of Design Factors of Game-based English Vocabulary Learning APP on Learning Performance, Sustained Attention, Emotional State, and Memory Retention
    Hsu, Chih-Fan
    Chen, Chih-Ming
    Cao, Ding
    2017 6TH IIAI INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI), 2017, : 661 - 666
  • [46] Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation
    Jong, Morris Siu-yung
    Shang, Junjie
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2015, 18 (02): : 262 - 283
  • [47] Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS)
    Lothian, J. M.
    Ryoo, J.
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2013, 8 (06): : 11 - 20
  • [48] A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning: Gamification vs. Traditional Teaching
    Juarez-Varon, David
    Juarez-Varon, Manuel Angel
    Mengual-Recuerda, Ana
    Andres, Beatriz
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2024, 14 (01)
  • [49] Development of a Game-Based Learning Management Model to Promote the Development of SMES-Based Business Management Process Concepts For Small Business Groups
    Phumphongkhochasorn, Phumphakhawat
    Sathienmas, Sunantha
    Pokateerakul, Pakamon
    Boonratmaitree, Amnuay
    INTERNATIONAL JOURNAL OF EARLY CHILDHOOD SPECIAL EDUCATION, 2022, 14 (01) : 2124 - 2131