Arguing for Multilingual Motivation in Web 2.0: a Games-Based Learning Platform for Language Learning

被引:0
|
作者
Connolly, Thomas [1 ]
Stansfield, Mark [1 ]
Hainey, Tom [1 ]
Cousins, Ian [1 ]
Josephson, Joel [2 ]
O'Donovan, Aisling [3 ]
Ortiz, Claudia Rodriguez
Tsvetkova, Nina [4 ]
Stoimenova, Bistra [4 ]
Tsvetanova, Sevda [5 ]
机构
[1] Univ Wesr Scotland, Paisley, Renfrew, Scotland
[2] Kindersite Project Ltd, New Barnet, England
[3] CNAI, Pamplona, Spain
[4] Univ Sofia, Sofia, Bulgaria
[5] Univ Rousse, Rousse, Bulgaria
关键词
ARGs; collaboration; social networks; modern foreign languages; moodle;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We have seen a significant change in education in recent years with the emergence of online provision, or eLearning, with its flexibility through both time and location independence. We are starting to see further significant change in education with the emergence of new, participatory technologies of information access, knowledge exchange, and content production, associated with the Internet and new media technologies, frequently described as social software or Web 2.0. One particular technology that has been explored in a non-educational content is the Alternate Reality Game (ARG), a form of interactive narrative, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. As ARGs are inherently collaborative in nature they have the potential to be a useful vehicle for collaborative activities in an educational context. In this paper, we discuss the development of an Alternate Reality Game for supporting the teaching of modern foreign languages from a technical perspective and how we adapted the open-source Learning Management System, moodle, into a multilingual, collaborative gaming environment. We present the findings of a pilot of the ARG that was carried out in April 2009 and provide suggestions for how this platform could be developed further.
引用
收藏
页码:110 / 119
页数:10
相关论文
共 50 条
  • [31] Developing quality games-based e-learning systems
    2007 IEEE/ACS INTERNATIONAL CONFERENCE ON COMPUTER SYSTEMS AND APPLICATIONS, VOLS 1 AND 2, 2007, : 875 - 879
  • [32] Best Practices in the use of Managerial Simulation Games-Based Learning
    Peterkova, Jindra
    PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 457 - 464
  • [33] Serious games for learning: games-based child sexual abuse prevention in schools
    Scholes, Laura
    Jones, Christian
    Stieler-Hunt, Colleen
    Rolfe, Ben
    INTERNATIONAL JOURNAL OF INCLUSIVE EDUCATION, 2014, 18 (09) : 934 - 956
  • [34] WEB 2.0 LEARNING PLATFORM: Harnessing Collective Intelligence
    Rogers, P. Clint
    Liddle, Stephen W.
    Chan, Peter
    Doxey, Aaron
    Isom, Brady
    TURKISH ONLINE JOURNAL OF DISTANCE EDUCATION, 2007, 8 (03): : 16 - 33
  • [35] EFFECTIVENESS OF THE MULTIMEDIA SYLLABI IN THE WEB 2.0 LEARNING PLATFORM
    Kim, Soyoung
    5TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2012), 2012, : 2858 - 2862
  • [36] Language Learning Motivation and Language Attitudes in Multilingual Spain From an International Perspective
    Lasagabaster, David
    MODERN LANGUAGE JOURNAL, 2017, 101 (03): : 583 - 596
  • [37] Games-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools
    Charlier, Nathalie
    De Fraine, Bieke
    2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2008, : 77 - +
  • [38] Designing a Platform for Web 2.0 Personal Learning Environment Based on Knowledge Management
    Zhan Qinglong
    Yuan Meizhu
    Su Jie
    2011 SECOND ETP/IITA CONFERENCE ON TELECOMMUNICATION AND INFORMATION (TEIN 2011), VOL 1, 2011, : 46 - 49
  • [39] A Chinese E-learning Network Platform Based on Web2.0
    Liu, Xin
    Liu, Zi'ang
    Yuan, Zhen
    Xie, Maoqiang
    Huang, Yalou
    2009 INTERNATIONAL CONFERENCE ON INFORMATION MANAGEMENT, INNOVATION MANAGEMENT AND INDUSTRIAL ENGINEERING, VOL 3, PROCEEDINGS, 2009, : 522 - 525
  • [40] The Effects of Self-Directed Learning Readiness on Learning Motivation in Web 2.0 Environments
    Wang, Chien-hwa
    Chen, Cheng-ping
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON E-LEARNING, VOLS 1 AND 2, 2011, : 846 - 853