Understanding Tilt in Esports: A Study on Young League of Legends Players

被引:21
|
作者
Wu, Minerva [1 ]
Lee, Je Seok [1 ]
Steinkuehler, Constance [1 ]
机构
[1] Univ Calif Irvine, Irvine, CA 92697 USA
来源
CHI '21: PROCEEDINGS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2021年
关键词
esports; stress; tilt; social-emotional learning;
D O I
10.1145/3411764.3445143
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Tilt as a gaming term is associated with frustration, rage, and deterioration of gameplay ability. In this exploratory study, we surveyed 95 esports players in a high school esports league on their definitions of tilt, triggers for tilting, responses to tilt, and perception of its malleability. We found that players are tilted most commonly by their own teammates rather than opponents, with their most negative tilt responses reserved for themselves. The majority surveyed believe that they can change how easily they are tilted and believing so was found to lead players to choose more positive responses to tilt. In contrast, perceiving tilt as malleable was found to increase the probability that participants respond with positive strategies. Implications for efforts to improve esports culture and community are discussed.
引用
收藏
页数:9
相关论文
共 41 条
  • [1] Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches
    Sabtan, Bader
    Cao, Shi
    Paul, Naomi
    ENTERTAINMENT COMPUTING, 2022, 42
  • [2] Prediction of toxic behavior in League of Legends esports based on dark personality, motives for playing, and tilt
    Caino, Pablo Christian Gonzalez
    Eirin, Miguel Angel
    Resett, Santiago
    RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2024, (58): : 811 - 816
  • [3] The psychology of esports players' ELO Hell: Motivated bias in League of Legends and its impact on players' overestimation of skill
    Aeschbach, Lena Fanya
    Kayser, Dominik
    Husler, Antony Berbert De Castro
    Opwis, Klaus
    Bruhlmann, Florian
    COMPUTERS IN HUMAN BEHAVIOR, 2023, 147
  • [4] Esports Governance: An Analysis of Rule Enforcement in League of Legends
    Ma R.
    Gui X.
    Kou Y.
    Proceedings of the ACM on Human-Computer Interaction, 2022, 6 (CSCW2)
  • [5] Smart kills and worthless deaths: eSports analytics for League of Legends
    Maymin, Philip Z.
    JOURNAL OF QUANTITATIVE ANALYSIS IN SPORTS, 2021, 17 (01) : 11 - 27
  • [6] Investigating the emotional experiences in eSports spectatorship: The case of League of Legends
    Cauteruccio, Francesco
    Kou, Yubo
    INFORMATION PROCESSING & MANAGEMENT, 2023, 60 (06)
  • [7] Tilt in esports: Understanding the phenomenon in new digital contexts
    McLinton, Sarven S.
    Pascale, Stefan J.
    COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2024, 14
  • [8] Co-streaming as a driver for esports: the case of the League of Legends "Superliga"
    Martin-Munoz, Diego
    Pedrero-Esteban, Luis
    Martin-San-Roman, Juan
    COMUNICACION Y MEDIOS, 2024, (49): : 105 - 118
  • [9] The influence of an esports-adapted coping effectiveness training (E-CET) on resilience, mental health, and subjective performance among elite league of Legends players: A pilot study
    Poulus, Dylan R.
    Bennett, Kyle JM.
    Swann, Christian
    Moyle, Gene M.
    Polman, Remco CJ.
    PSYCHOLOGY OF SPORT AND EXERCISE, 2023, 69
  • [10] Performance and heart rate in elite league of legends players
    Adrián Mateo-Orcajada
    Raquel Vaquero-Cristóbal
    Lucía Abenza-Cano
    Multimedia Tools and Applications, 2023, 82 : 30151 - 30176